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2/5/2016 1:45:15 PM
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Special Ammo Issue I Want Bungie to Address For Trials

So I read the weekly update last night and I'm pretty sure this could be one of the best updates I've seen in a good long while. This past weekend my fireteam was playing trials and talk specifically about this issue, how primaries aren't primaries. Shotguns and Snipers are some peoples main weapon, and it limits your use of them and all that. Lo and behold, this comes out now. They must have been ease dropping on your games or something.. Anywho, here is my only gripe that I'd like Bungie to address. I love that we won't spawn with special and think the game will be better for this change. However we all know that Icebreaker and Invective do generate ammo over time. Due to this change people are simply going to fly in with one of those two, stall the first round if they can, and get ammo when it's available on their side. Win or lose the round they will switch weapons and we are back to normal Trials as we know it today. Bungie stated on their own they want to limit you from being sniped out of the gate, but Icebreaker recharges fast enough to do that in most maps. If a team is going to rush they can probably have ammo by the time they reach you as well, so these to weapons are issues for what they stated they wan't to prevent or strongly limit in 3v3 playlists. So what are they planning to do with this? Nothing? Something? I'd just be curious to know. Let's say they do nothing, well then every smart player will be flying in to the Trials map with an icebreaker or invective. Prolong the round, and then switch for round 2 and up. We've played for awhile, it will happen. So why put us through doing all of this for the sake of ammo? That's annoying and personally I'm too lazy to do it, but if I'm going to get shotgunned by Invective as a result, I may need to reconsider. So what do you guys think? Maybe I'm missing something that Bungie said, or maybe I'm not factoring in something. I'm not saying I'm 100% right on this "future of Trials" theory, but sure seems very likely. What are your thoughts? Big deal or won't really matter much? Thanks for the read Guardians.

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  • Honestly all these nerfs just make the game boring. If you can't challenge a good sniper avoid the lane instead of putting your stupid dome in there. Put yourself in a position to have a primary gun fight or get the angle on said sniper. Prime him with a nade from behind cover. There's options. I snipe but when I feel like shotgunning I play the game differently. To be honest nothing is gonna change for these nerf scrubs because honestly a bad player is a bad player and you'll still win your primary gun fight. Then these crybabies will have something else to cry about. Most of these nerfs come from trash players with really low medal scores or kds but somehow they are the ones that get bungie to listen to them. Sbmm is designed for bad players as well. Bungie cares more about catering to newbs or scrubs than the players that have been with them for a long time. Bungie is trying to give everyone a trophy. It's gross. The game is getting stale. The nerfs have made the game already boring enough. Now they just keep on going. Next they will ruin sunsingers like they did sunbreakers (op but nerfed WAY too much). Soon they will buff a gun class that will become overpowered. They will destroy sniper rifles altogether somehow like they destroyed hand cannons not to long ago. They haven't touched heavy in certain game modes but keep messing with special. It's hilarious. Some kid winning a rumble or destroying your team in skirmish cause they have a mg is much worse than 6 sniper bullets. I'm convinced they have no idea what they are doing.[

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  • Well, I don't believe you get 100% of the ammo from switching specials. But we'll see. If people are so suckish without special that they have to do that, then more power to them. I'll stick to my primary.

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  • ^need to pay attention. They addressed this

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  • If the other team is waiting for special ammo, go to them and kill them first. Problem solved

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    • What need to fix is the ability to transfer ammo from one special to another. You should lose your ammo if you do that even in between rounds. Only in PvP not in PvE though.

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      • Don't Icebreaker and Invective ammo cache's reset on respawn due to death or new round/match start? If so, then the ammo regen will start over each round if players have to rely on those 2 weapons for special. Of course, the team or player(s) who manage to pick an ammo crate will have the ammo carry over if have don't have IB or Invective equipped and they don't use it all.

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        • Hey, fix the issue by making icebreaker lose all ammo when you switch it. Same goes for invective.

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