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#Gaming

Edited by Sølaris: 2/2/2016 5:07:01 AM
25

The next Assassin's Creed to be more like The Witcher?

The gameplay or the story? Seems like the only reason to make the game more like Witcher 3 is because it won game of the year... Assassins Creed should be more like Phantom Pain, the serious stealth mechanics to hiding on the side of your horse. 1. Get rid of the animus, the whole your in a machine reliving memories is a bore and a waste of development time. 2. Stop having those long beginnings where it converts a character from a nobody into an Assassin, just get to the point, no hide-and-seek game and no chasing a girl around. Remember the lie they told us for the first 15 minutes of Ac3 you would get into action, WRONG you walk into a cave then suddenly you go through a training simulator then a night at the opera... That's not action. 3. Stop with the whole Templars are the enemies and you must stop them. 4. Make a story with the Assassin going through a journey helping people, liberating them or more role play where he can choose to become an Assassin or a Templar. 5. If the game is heavily based on your horse make it more immersive like taking care of your horse from feeding it to tying it to a tree so it doesn't run away. Build a Campfire at night to fetching water in the morning. Or finding a place to stay whether a village or abandoned house. 6. I'm assuming it's a very desert like area for the Egyptian setting, so I'm assuming Sand Storms meaning tactical advantage or getting you and your horse to a safe location. 7. Let the horse die or stay on its last know location and no magic whistling and summons your horse out of no where. If your horse dies you can get another one or steal one or buy one. 8. No weapons stats, weapons shouldn't have a 1 to 5 star rating, it should be solely based on the it's unique designs from getting meat to chopping down trees or a armour. 9. Enemies hunt you down literally, every Assassin game you kill someone and run away until they stop chasing you and you continue on without a hassle. Enemies should hunt you down as the track you down interrogate the people you've help and the village you save. From bounty hunters or the slavers you've been running away from. Every action you do will only lead them closer to you. 10. Sand should be harder to walk or run in. 11. Have a bottle and food storage so it no only becomes a game where you kill but a survival game that relies on your preparedness. 12. Of course dangerous animals from Scorpions to snakes. 13. An Actual Assassin Brotherhood, so far it still looks like a you do all the work while the brotherhood complains about what you've been doing wrong. 14. Every Assassins Creed story since AC2 have been getting shorter and shorter. But I doubt the next story would be great, seeing it's "2 year development cycle". 15. Enough with the Assassin have to have a hood, Assassins creed liberation and Syndicate (really a top hat) proves that the hood is over used. Edward Kenway would look way better with a more pirate looking outfit rather then a samurai looking outfit. Or I would love to wear the outfit Connor used during naval battles. Not every Assassin has to have a hood. 16. Stop making the end of EVERY Assassins creed game so meaningless. When you finish the story, all it does is leave you scratching your head as you wait another year to see what's happening after Desmond's death. 17. The parkour system heavily relies on a city based area. Seeing it's set in Egypt there aren't many cities and heavily based on deserts unless they decided to take inspiration from "The Scorpion King"... Complete boredom as you run away from guards in the desert... 18. Clean off blood to avoid suspicion or even change clothes, instead of blood disappearing magically... That's enough to points today, more points coming very soon.

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  • So basically take everything that makes assassin's creed what it is, and throw it out the window? A lot of the things you mention are things that fans of the series really love, things that define the game. All they really need to do story-wise is reintroduce the present day timeline and expand upon the aftermath of desmonds sacrifice. Keep the past characters interesting, show us their motivations, keep the Templars as the enemy, even if they aren't as black and while as before (in fact, the best Templars were those such as haytham, who gave you enough reason to question everything youvr known about them). Make the world much more interesting, with more side mission variety more characters, larger locations, better ways to control and interact with the environment. The formula does not need to be changed, only improved. Making it an rpg with choices like you mention would completely throw the game out of character. You instantly remove any historical accuracy (a huge part of the game) and just leave the continuity of such a series in a mess. Adding bars for food and water would turn the action-adventure game into a survival game, which attracts a different audience entirely. Removing the slower parts in the beginning gets rid of all of the characterization that the new characters desperately need, and offers contrast to the monotonous parts of the rest of the game. Ezio and Edward would have been nowhere near as good characters without the early portions of the game. All of your points would make a great game of its osn, but not a great assassin's creed game. The franchise is already established and the formula is not to be changed too much. Such changes would turn away the current fanbase, which is never a good move. The core parts of the game must be kept.

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