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#feedback

Edited by Fireball459: 1/31/2016 1:31:31 AM
13

Weapon and gear rolling needs changing (genuine feedback, no whining)

This game is mostly based in RNG as you know and the current system requires 3 level of RNG "luck" to receive a god roll. The item dropping, the light level and the perks ( which requires 4 lucky rolls to get a god roll). Currently there is a great way to skip one of these levels (the light) by infusion. It works wonderfully and you can progress towards increasing the light. But you still feel like you are wasting your life trying to get the perks to roll correctly, on a gun that might not even drop. The house of wolves tried to fix it, by letting you re roll many times. But it still didn't work because it was to easy to get the god roll you wanted and required no effort to receive the wanted prize. Currently my efforts feel wasted trying to get new gear. The main RNG side of the game is to get the gun you want. However the light and perks are something you should be able to work towards and make progress. So my proposal is this : [b][/b]Make it so that you can infuse a perk from one type of gun into another gun of the same type [b][/b] For example, I have the fusion rifle i have been dreaming off but its got terrible perks. Doesn't matter. I have another fusion rifle that has "rangefinder" on it that i can infuse into the perk slot, losing the gun in the process. Also the process shouldn't come cheap, it should be a healthy amount (15 motes, 35-40 marks, 5000 glimmer) It would keep the grind going but with a reward at the end. This would allow a person to make progress in the game instead of feeling cheesed off all the time. Perk infusion, write it down bungie. Plz :)

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  • It needs to be limited, or else I'll be abused to no end just like reforging was. Limited like, you could only choose 1 perk to change for that gun, rather than both/as many times as you want. The other issue is the raid guns. They all have a signature perk, cocoon. Would that be replaceable? Would it be transferable? And then moving on what about the built in perks like Cascade on Nechro or Last Resort on the Lighthouse weapons. How would those be handled? And then some guns, not exotics, like Omolon weapons can roll certain perks that Hakke weapons of the same weapon class can't. How do we handle that? Imago Loop can roll The classic Fatebringer perks, FireFly + Outlaw + Explosive rounds, but the Eyesluna can't. Despite being hand Cannons that aren't from foundries, so how would those be handled? While I love your idea, these questions I asked are what Bungie would ask. And would stop them from implementing what you suggest.

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