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Destiny

Discuss all things Destiny.
Edited by auragamee: 1/31/2016 9:45:23 PM
3

REDEEMED - Fourth Class [Fallen Subclasses]

[b][url=https://www.bungie.net/en/Forum/Post/183650297/0/0]BACK TO ORIGINAL POST[/url][/b] These are the two race-specific subclasses for the Fallen race of the Redeemed class. In case you missed its first subclass, the Universal Subclass, click here. [b][u]EXECUTIONER [/u]- Arc Subclass[/b] [spoiler][u]GRENADES[/u] SOCKET - A motion-triggered grenade that is very small and has low range, but when triggered, it electrocutes the enemy and deals damage over time. CABLES - A very high-risk/high-reward grenade. Missing this grenade damages you, but hitting an enemy with the grenade deals lots of damage to the enemy (enough to kill a low-armor target in Crucible). WHIRLWIND - A grenade that places a Vortex of Arc energy that slowly moves towards enemies. Those caught in its grasp are forced to stay in it (unless assisted out) until it expires. [u]JUMP [/u]CHARGE - Hold A (X) while standing on the ground to charge a large, single jump (max height is as high as Increased Height Lift does, but cannot be used in the air). HIGHER CHARGE - Increased height for Charge. FAST CHARGE - Hold A (X) for less time for the same height. Ascend faster with more horizontal control. DODGE - Pressing A (X) while in midair allows quick, lateral movements. Can be used twice before landing. [u][b]SUPER [/u]SHOCK CAPTAIN - Take on the armor of a Captain and wield its Shock Blades. Swift attacks (with left and right triggers) and incredible attack speeds make you a deadly opponent. (Kills a regular enemy in Crucible with two attacks) SUPERNOVA - Pressing LT (L1) and RT (R1) at the same time activates a flurry of attacks that kill extremely fast, but drain the Super much faster (three times as fast). Can not be disabled once activated. SPEED KILLS - Move faster and attack faster while in your Super. STEALTH - Activating Shock Captain immediately makes you invisible. Attacking disrupts the invisibility, but it reactivates after two seconds of not attacking.[/b] [u]MELEE [/u]SHOCK BLADE - Quickly swipe at your enemies with a Shock Blade, dealing extra damage as well as a momentary damage-over-time effect. DUAL BLADES - Shock Blade regenerates twice as fast. BLEED - Damaging an enemy with Shock Blade has a chance (5%) to deal a second damage-over-time effect that lasts until the enemy gets a kill. STEALTH - Dealing damage with Shock Blade activates invisibility. [u]ATTRIBUTES I[/u] BOOK OF LIGHT I - Training focused on battle recovery and toughness. BOOK OF LIGHT II - Training focused on speed and toughness. BOOK OF LIGHT III- Training focused on battle recovery and speed. [u]MODS I[/u] CIRCUITRY - Dealing grenade and melee ability damage charges your Super, dealing Super damage charges your grenades and melee. ENERGY TRANSFERENCE - Incoming Arc damage charges all abilities. RESISTOR - Incoming Arc damage is reduced. [u]ATTRIBUTES II [/u]BOOK OF LIGHT IV - Training focused on all attributes. BOOK OF LIGHT V - Training focused on maximum battle recovery. BOOK OF LIGHT VI - Training focused on raw speed. [u]MODS II [/u]GRENADIER - Gain an additional grenade. BRAWLER - Gain an additional melee charge. PREMATURE - Activating Shock Captain before it is fully charged triples your melee charge speed, however this increases the energy required for the next Super use (by 50%).[/spoiler] [b][u]NULLIFIER [/u]- Void Subclass[/b] [spoiler][u]GRENADES[/u] NULL - A direct hit with this grenade causes an enemy to not be able to see you for five seconds. SINGULARITY - Throw a grenade that draws in nearby enemies then explodes upon contact (duration of 5 seconds). MINI-SERVITOR - Throw a mini-Servitor that seeks out enemies and self-destructs on them. If no enemies are found after 10 seconds, it self-destructs on nothing. [u]JUMP [/u]CHARGE - Hold A (X) while standing on the ground to charge a large, single jump. HIGHER CHARGE - Increased height for Charge. FAST CHARGE - Hold A (X) for less time for the same height. Ascend faster with more horizontal control. SLAM - While in midair, hold B (O) to slam down on the ground, releasing a wave of damage that knocks back enemies (a direct hit is enough to kill in Crucible, anything else does not). [u][b]SUPER[/u] PRIME - Summon a Prime Servitor to fight alongside you for 45 seconds or until its death. Self-destructs upon its death or expiration. Prime will persist after Guardian death (cannot be activated while dead). TARGET - Pressing LB (L2) and RB (R2) simultaneously during Prime selects a target for the Servitor to attack. Enemies damaged by the Servitor will appear on your HUD. SUPPORT - Prime can heal you and your Fireteam, and revive a fallen Guardian once per activation (this includes you). BOMBER - Prime will occasionally summon Mini-Servitors to seek out and self-destruct on enemies (once every 9 seconds).[/b] [u]MELEE [/u]KUNAI - Fire a projectile with almost no drop and travels incredibly fast. Body shots do minimal damage, but precision hits deal much more (55% of a Guardian’s health). HEADHUNTER - Kunai deals extra damage on precision hits (65% of a Guardian’s health). FLINCH - Enemies hit by Kunai precision damage stagger instantly (large flinch in Crucible). BOTH HANDS - Gain an additional Kunai charge. [u]ATTRIBUTES I [/u]BOOK OF LIGHT I - Training focused on battle recovery and toughness. BOOK OF LIGHT II - Training focused on speed and toughness. BOOK OF LIGHT III- Training focused on battle recovery and speed. [u]MODS I [/u]TRIPLE KNIVES - Kunai gains a reticle and throws three projectiles in a horizontal line. Hold RB (R2) to hold up the reticle before firing. TACTICIAN - Grenade effects last longer (100% longer). QUICK TO SERVE - Mini-Servitors find and seek out enemies faster. They gain an additional second to find a target. [u]ATTRIBUTES II [/u]BOOK OF LIGHT IV - Training focused on all attributes. BOOK OF LIGHT V - Training focused on maximum battle recovery. BOOK OF LIGHT VI - Training focused on raw speed. [u]MODS II [/u]DURABILITY - Prime takes more damage (20%) and lasts longer (+15 seconds). Mini-Servitors take twice as much damage to destroy. GUARDIAN ANGEL - Prime does not wander and sticks close to you (even when an enemy is Targeted). It can be activated after death, but this nullifies Support. VERTICALITY - Prime is no longer bound to the ground. It is able to float to higher vantage points to rain death from above. Hold X (■) to mount the Servitor and control its movements and attacks, however mounting drastically shortens the duration (by 66%).[/spoiler] I may have mixed up the PS bumpers and triggers.

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