JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
1/29/2016 9:51:18 PM
18

Stop being so negative about Destiny.

Ok let me start this off and just say that I like your opinions, but please, if you give me your opinion with a comparison and a reason, it's always more peaceful that way. I understand that Destiny has many flaws, but I feel it deserves more credit. People always say "Oh Destiny sucks". I think hype culture has caused this mainly. But seriously, games like Fallout 4 also has its flaws (no offense) like Destiny. I feel like the Destiny Community would be a whole lot better if we start appreciating Destiny's strengths like the raids and the story. And yes, if you look into the story more (using the online files, and I know I know it's a pain) it has a great story to be told. I'd like to know what your favorite part of Destiny is, so please comment that in the comments. You can also reply how you disagree, and I'll repeat please explain yourself and give a comparison.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Onyx Guard: 1/30/2016 1:28:05 AM
    Telling someone what they did wrong is how they know what to make better. Granted that though many of voices that speak out do so in anger, and that anger tends to spread, there is a lot to say in terms of what to improve on. This game is in a potentially dangerous position to the video game economy. A lot of money was put into this game, yet there wasn't a lot of content. After the initial boom wore off, this game maintained numbers and grew based on company name, hype, and hope for initial problems to be solved. But the improvements that were hoped and asked for were not delivered, and eventually game content was cut down rather than continuing its cycle of building on itself to maintain relevancy for the game's base product. At the same time, in game currencies and item drops were reworked into a form that has less income for more time spent in game. Old currencies were rendered useless at the same time, and in game transactions saw either price increases or reduced products given at purchase. Micro-transactions were then added to bolster company income without the need to create new, full content add ons. Instead, small events are generated to maintain a player population, and, with one exception, these events reuse existing content rather than introducing new locations or activities. I'm not bringing up the way the company has treated the community, but is this the trend you'd like to see exist in future games? A small stream of content that is slowly cut back to a trickle while asking for more money and rendering an entire year of player progress to mean nothing. Also, telling us where to look for the story is highlighting a major problem: we shouldn't be having to look for the story. We're not asking to be spoon fed, but there needs to be a drive to do what they're wanting us to and connection with these characters and events that we are told are important. If they are important, why would I have to look through notes by a third party that isn't mentioned in the game to get the name of another unmanned third party to look up their notes so that I can interpret their vague writings and speculate the true meaning about basic background information as to why I'm having to shoot a giant robot and why no one at the tower remembers me doing it. You get the idea.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon