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Destiny

Discuss all things Destiny.
Edited by PONETHEPOON: 1/29/2016 12:33:50 AM
218

And i thought Cathedral was bad on Control...

I never thought an activity would make me want to [b]cut the webbings of my toes with copier paper[/b], and yet, here is [i]Rift on [b]Cathedral of Dusk[/b][/i] proving me wrong. I...I even played it solo. [i]Once.[/i] Because that's all it took to turn my frown [b][i]further[/i][/b] down, then put it through the [b]SRL[/b] fans, deform its spire and gift it to the Architects. Months ago, when [b]Clash[/b] was the IB activity, I thought to myself: [quote]Cool! I hope they never have Rift as Iron Banner, though. Pshh, why would they even, that wouldn't make sense. I've seen Icebreaker nerfs that make more sense than that.[/quote]Well, cover me in honey and call me Sally, [b][i]IT'S RIFT!![/i][/b] Which isn't a [b][i]bad[/i][/b] thing, unless winning is your objective. To further rub salt into my oriface, [b][i]Cathedral of Dusk.[/i][/b] <--- That sentence doesn't even finish properly, nor does it need to. Simply; [i]because Cathedral of Dusk.[/i] With the cherry on the -!wecantevencensorthisword-! cake, I now have to [b]LFG[/b] for Iron Banner. [b][i]FOR IRON BANNER.[/i][/b] I have 10 pages of friends I've acquired over Y1 of Destiny. Guess how many were online? [spoiler]2.[/spoiler][spoiler]2 people, not two pages.[/spoiler] [b][i]So,[/i][/b] LFG it is. LFG isn't ready for me. My witty overly-suggestive banter mixed with my [b][i]very[/i][/b] inconsistent [b]1.0 K/D[/b] mixed with the sporadic loud shrieking that living with a cat and a woman entails tends to put people off. Or, at least confuse them. So, [b][i]*raises glass*[/i][/b] this one's to you, [i]Cathedral of Dusk.[/i] May your match timers run out, and your participants have John Cena legs. [b]Edit:[/b] If you don't like this [url=https://www.bungie.net/en-us/Forum/Post/184461115/0/0]map on control[/url]

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  • I'm loving rift on every map, except this one. It's not even a bad map for non objective play. It's fairly symmetrical and either team is on even footing. When you add the objective it is horribly easy for a team to gain, and maintain pressure control and start a funnel where nonstop death occurs. The map is just tuned with a finite number of lanes to reach the objective, and once those lanes are stuffed with an enemy, you can rarely regain the ground. My team likes to set up on the opposite stairs, on the rift covering both inside passageways and then the outside. Once we have it, the other team can't touch us without simultaneously superintendent or luckily grabbing all the heavy.

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