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1/28/2016 3:13:00 PM
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I'm loving rift on every map, except this one. It's not even a bad map for non objective play. It's fairly symmetrical and either team is on even footing. When you add the objective it is horribly easy for a team to gain, and maintain pressure control and start a funnel where nonstop death occurs. The map is just tuned with a finite number of lanes to reach the objective, and once those lanes are stuffed with an enemy, you can rarely regain the ground. My team likes to set up on the opposite stairs, on the rift covering both inside passageways and then the outside. Once we have it, the other team can't touch us without simultaneously superintendent or luckily grabbing all the heavy.
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  • This is exactly why Rift needs some tweaks. Bungie needs to let the spark spawn in a different place every time. Limit it to four or five but this will help tremendously against the 'camp the spark' strat. Also if the same person (maybe even same team) consecutively grab the spark, increase the time to pick it up with a second each time.

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  • If it spawns in different locations the distance to the rift will change, unless it's a few locations that are equal distance from each rift. Take banner fall for example, it would work if the spark spawns near the tree heavy, near the inside planter heavy and it's current point. Anywhere else creates an inherent disadvantage to the team it spawns closest to. Imagine it spawns inside the alpha building.. takes a runner 2 blinks to slam.

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  • Or less special ammo. I played on Bannerfall and there were people camping the rift from two different spots the WHOLE match.

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  • It needs a monorail.

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