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originally posted in: Mida needs some tweaks
1/26/2016 10:49:08 PM
13
Don't worry, I'm here to give you another perspective. MIDA is a low impact, high fire rate scout, which means that it's supposed to fire faster, but it's class is actually bugged. If you look at something like the shadow, or the Y2 ToO scout, it's fire rate is actually only three quarters of what other guns with the same impact have, as well as the fact that the perks on MIDA aren't very useful over all. You comment about it besting ARs and PRs is valid, but at the same time, you have to figure in skill gaps between players. Just because you're using an AR at close range doesn't mean that MIDA shouldn't be able to kill you at all. Just because you're using that AR at the intended range while facing MIDA doesn't mean you'll win out every single time. This is one of those things where people say that theory is fact when it isn't. So... let's switch up a bit. I like to use TLW. It's a fun gun to use, it's a solid weapon, BUT, I hate hip firing. Does that mean that I shouldn't be able to get a kill? Should I be forced into hip firing for the benefit, or should I be able to use the gun how I please? MIDA, while intended for medium to long ranges, can still kill at AR range against an AR. It can, it does, and it will. Why? Because people using ARs are reckless, they know they have a good amount of ammo, they know they can spray you down, and they know that the TTK for an AR is relatively low, but that arrogance is often upset because all it takes is four rapidly fired shots to bring somebody down. Also, take into consideration the name of the weapon. "Multi tool." It's good in all situations, but doesn't excel at any. The gun isn't over powered. Actually, it's not even that strong, especially not when compared to scouts in the same Impact/RoF archetype with better perks. People use it because it's easy to get, and it's good out of the box.
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