There's too many lobbies for SBMM, currently 12. People are too spread out to match them by skill and connection.
* Take the 3 Classic lobbies and make them Casual. If all players in the lobby have TTK, then TTK maps can drop, otherwise it's Y1 maps. Casual Lobbies have Level Advantages DISABLED. Connection-based MM only.
* Take all the individual game type lobbies and combine them into Ranked 1v (no FT allowed), 3v, 6v game type lobbies, with a chance for Inferno type. Rank Lobbies have Level Advantages ENABLED. Skill, Connection-based MM. 280 Light+
* Keep the Weekly, but take that game type out of the ranked lobby. Weekly Lobby can also be Doubles, IB, SRL, etc.
* Keep the Trials/Elimination Lobby, not ranked Tues - Thurs, ranked Fri - Mon.
* Keep the Daily, but take that game type out of the ranked lobby.
* Another option would be to scale search parameters based on FT size.A Lone Wolf could go anywhere from 1v - 6v, a Duo: 2v - 6v, Trio: 3v - 6v, and so on. Could increase the likeliness of teams getting matched against other teams, instead of a full FT v all randoms? This would also reduce the number of choices, funneling more people into smaller pools for MM.
Scale rewards based on lobby, like Strikes PLs. Unranked: <300, Weekly/Daily: 300 - 310 (Limited drops like WHS/NF), Trials: 311 - 320. Wins in any game type, ranked or not, count towards Crucible PL Grimoire Cards.
By reducing the total number of lobbies, it will funnel more players into fewer playlists, increasing the MM pool to draw from, making it more likely to be matched by both skill and connection.
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