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Destiny

Discuss all things Destiny.
Edited by Lord Yesua: 1/22/2016 12:21:07 AM
36

Get rid of the skill based matchmaking!

I knew it! Bungie introduced skill based matchmaking without telling us over the holidays. I wasn't some crazy conspiracy theorist after all. Did they think players wouldn't notice? Let me be straight, [i]I literally cannot stand the new matchmaking system[/i]. Every match is a stressful nightmare to the point where I no longer find the Crucible enjoyable. Don't get me wrong, a sweaty game now and then is fun; but when every single game is sweaty, it makes the Crucible feel like a chore. I want to hop in and play[i] for fun[/i] [i]to[/i] [i]relax[/i]. I spend hours every week studying for my PhD and use the Crucible to chill out in the evening; you know, do a few bounties and play some Control. In fact, a good case could be made that the Crucible is now more unbalanced than ever before as a consequence. Previously, players would encounter Guardians from across the skill spectrum; some would be better, some worse, some the same skill level as you (giving everyone the opportunity to have fun, but also to improve). Now I find myself consistently matched into losing teams against high skill players (or at least that's how it always feels from my perspective). It's just not fun; it doesn't feel right any more. Bungie should prioritise connection over skill imho. Not only does the SBMM take ages to find a game, match you half through a game into the struggling team, and make every game a stressful experience;[i] it also increases the lag problems in the Crucible[/i]. It was a strange move by Bungie. I honestly don't think I'll go back into the Crucible in its current state :-( .

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  • I like the concept of it. But the execution was like every other Destiny tweek. Premature and untested. We should only be the test subjects for weapons and armor and feedback. Not things that are reliant on connection from across the world. Not every match is full of lag but there is at least one red bar in every match. Connection should be top priority. Introduce dedicated servers THEN skill based.

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