I think I've seen this argument before which on the surface seems pretty straight forward.
Easy way to look at it, is with small numbers:
2 players playing a match.
Player A goes 1 and 2. (.5kd)
Player B goes 2 and 1. (2.0kd)
Yes the total deaths to kills is 1.0, however the average kd (2.5÷2) is 1.25
The same would be true on a global scale. Adding up total kills and dividing total deaths minus suicides, is about 1.0 but it's not truly relevant on any level...
All that said, I do agree that above 1.0 is above average. Stats technically wouldn't agree but only because the God players skew the total. Plus without skill based matching, you can't weight too much on kd.
Edit: quite simply, you're looking at an average (that's not relevant at all) and trying to equate that to a metric that isn't the same thing. What were interested in, and you're talking about, is really an average of everyone's individual averages.. You're lumping everyone together which doesn't work for the argument, mathematically and statistically.
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Yes, I would be interested in seeing an actual average calculated by adding all players individual kdr and finding the average, but I still believe it would have to be slightly below 1, because you can't have someone with a high kd without those deaths being put somewhere lowering someone else's kd
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In my example the losing players deaths were added to the winning players kills and it doesn't come out to 1.
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[quote] Easy way to look at it, is with small numbers: 2 players playing a match. Player A goes 1 and 2. (.5kd) Player B goes 2 and 1. (2.0kd) Yes the total deaths to kills is 1.0, however the average kd (2.5÷2) is 1.25 The same would be true on a global scale. Adding up total kills and dividing total deaths minus suicides, is about 1.0 but it's not truly relevant on any level... [/quote] This is incorrect. Averaging rates doesn't work that way. You can't do a straight average on rates and get a number that's going to tell you anything meaningful, because you're giving the same weight to every variable. The OP has it right, the formula for calculating average combat KD is sum of all kills / (sum of all deaths - suicides). If you do a straight average rather than using a weighted average then you're saying that a player who goes 1:2 (0.5 K/D), impacts the global average K/D as significantly as a player who goes 24:3 (8.0 K/D). Because the second player has far more data points (kills and deaths), they impact the overall average more significantly with only a few data points.
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Edited by Hondaenthu93: 1/13/2016 5:06:16 PMMy example both players had as many data points? And since the total is gonna equal 1 you can expand it however you want it still fits. You can't have 1 player go 1 and 2 while the other player goes 24 and 3?? And if it works for 1 single 2 player match please explain why it wouldn't work for every game ever played by everyone regardless if it's 1v1 or 6v6?? Also: were talking about averages which are in a form that they can be compared equally. Yeah someone with a ton more kills has way more impact on total kills in destiny but the reason we have averages is to compare 2 things that use the same things but have different values. An average makes them equal. Even if 1 has less data points, like op told us, those data points are going to be somewhere in other people's kd. I'm still kinda confused what you're arguing but I think that should clear it up.
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even the best players cant skew the results that much maybe in 1 game. but over all games ever played, it again averages out to just under 1. if you have a 1.7 k/d you are already in the top 1-5% according to destinytracker.com with my 1.1 im in the top 30%, means 70% have lower k/ds
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Well even if it is close to 1 it's not for the reason or math that OP posted. And if you think about it, bad players can pull the average down to 0. Good players can pull it up way higher than 2. Get what I'm saying. I would also argue that there is a ton of average players but more awesome players than horrible players. The horrible players aren't gonna play PvP as much as the really good players. So those good players are gonna pull the average up more than bad players pulling it down.
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all stats suggest otherwise. There arent that many "awesome" players. Much more below average players. Also for that 1 awesome player to have a high k/d how many peoples k/d did he ruin
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Why does that awesome player have to get all his kills from one player? I think you're missing the point. I never said what I think the average kd is, actually I agreed with op that over 1 is above average. I simply said the math is wrong and it's probably higher than 1.