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originally posted in: Europa RP
1/5/2016 3:28:50 AM
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[b]Checks the third cubicle[/b]
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  • [spoiler]THANK YOU. I'll have second post up tomorrow. Whoever isn't present gets left behind.[/spoiler]There's a bed and footlocker against the left wall, with a shelf hung above it. Another desk is shoved against the upper right corner, and lockers line the right wall— eight in total.

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  • [b]He looks on the shelf.[/b]

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  • It's empty, save for a couple books. It seems someone took from this shelf— the books are disorganized, as if someone was skimming through them.

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  • [b]He looks for dust spots, or lack thereof, to see if any are missing.[/b]

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  • Many of them are missing, only a couple remain. Most likely someone looking for reading material.

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  • [b]He shrugs and checks the closest lockers exterior contemplating opening it, but he has a bad feeling about it, probably because of that rigged tool cart.[/b]

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  • [spoiler]Roll required: 11 Roll obtained:17[/spoiler] You notice the opening triggers for the lockers are rigged. Each one has two holes punched into the trigger, with a string tied to the middle leading into the locker.

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  • [b]He draws his light sword and begins to slice gaps in the top of the lockers so he can see their contents without triggering the explosives.[/b]

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  • The lockers seem to be filled with explosives of all kinds, from lead pipes filled with explosive powder to more... Unusual explosives, such as Kerosine Bombs, green-tinted Plasma Grenades, and land mines. There seems to be one "master string" connecting them all— you could probably loot the entire trap if you cut it.

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  • "Nice."[b]He carefully disarms the trap and repeats the process on the other lockers.[/b]

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  • [b]Loot obtained:[/b] 30x Pipe Bombs [i]Hand grenades constructed from lighters, lead pipes, and gunpowder. Although not as effective as a frag grenade, they remain a Prima-5 favorite due to their easy construction and low material cost.[/i] 15x Kerosine Bombs [i]Incendiary grenades crafted from glass and small bits of metal, their chemical contents create a long-lasting napalm when exposed to oxygen.[/i] 10x Plasma Grenades [i]These obviously don't belong here... The green glow and shiny chrome metal are significantly out of place in the rusted metro of Prima-5. Scans display the metal matches no earthly compound, and should in fact be burning in contact with the oxygen.[/i] 5x Frag Mines [i]Large fragmentation mines. Explosions can be remotely detonated or on proximity.[/i]

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  • [b]He searches the now cleared lockers for a piece of the code.[/b]

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  • The lockers are completely empty. It seems they were simply bait for the unaware.

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  • [b]He goes to the desk and overlooks it to see if it may be rigged as well.[/b]

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  • The desk seems to be fine; the same safe door and canister as the one in the other rooms.

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  • [b]He looks for a way into the safe.[/b]

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