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originally posted in: Europa RP
1/3/2016 1:21:49 AM
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[b]Part I: Welcome to TalonCo.[/b] The Party's ships arrive at the station, having met up earlier through radio, and accompanying each other to the designated area— after all, the suspicious nature of the measure calls for an extra hand. Four extra hands certainly didn't hurt. You exit Hyper-Space and are met by the sight of a large, grey rock— obviously a moon. What's odd about this moon is that it's encircled by a thick, washer-like ring, which becomes thicker in height the closer to the center it gets. Along the outer edge, you witness several large rectangular plates— most of them are broken, and others seem to be absent, as if torn off. Only a single one seems to be functional as it continues to rotate its path along the edge. [b]Objective: Radio into the station and request access.[/b] [b][i]All participating members, please check in. Absent members may only check in late up to Part II.[/i][/b]
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  • *She walks in and slams the button down*

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  • Edited by Zone-tan: 1/5/2016 9:58:17 PM
    The cargo elevator goes down, and some cheery music begins playing. Before long, it comes to a halt, and the doors open. [i]///Welcome to TalonCo.'s Prima-5, Dr. ~bzzzzzt~! A representative will be with you shortly in order to give you a local tour. Regarding Station-Wide travel, please consult your local subway operator, or talk to one of our many friendly guides!///[/i] The room you're in is arranged in a sort of window pattern: a large room with four smaller rooms located within. The elevator is located at the farthest left corner of the back wall, while the exit into the station is at the center of the front wall. The left wall has a door leading to... Somewhere. The windows are on lockdown mode and are covered by steel panes. The four rooms in the center each have one door— the ones to your left have their doors facing the left wall, and the ones to your right are facing the right wall. All doors are unlocked, except for the upper left room— the left room farthest from you— and the door against the left wall.

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  • *Shadow walks over to the closer left door and opens it*

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  • There's a bed and footlocker up against the left wall. The wall ahead of you has a desk, with a safe door instead of filing cabinets. Above the safe door, on the desk, is a handle. To your right, a set of five lockers.

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  • Edited by TwiggierTiger22: 1/6/2016 9:27:46 PM
    *Shadow walks into the room and takes a look at the desk*

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  • It's a metal desk. On the left side, where filing cabinets should be, there's a safe, and centered on the top of the safe is a handle, circled by the desk with the caption "TURN AND PULL."

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  • Edited by TwiggierTiger22: 1/8/2016 10:16:20 PM
    *Shadow takes one look at it and shakes her head* "Humans." *She reaches out and turns it then pulls, just for giggles*

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  • Suddenly, without warning, a canister about the shape of a fire extinguisher and twice as tall rises out of the desk, jutting out like a tree. The words [b]HalluciGen Inc.[/b] is written on the side. Out of nowhere, the sound of hissing gas can be heard for a brief moment, before it dies down and a holographic screen is projected above the desk. You notice a keyboard for the first time as well— it seems to be a giant computer.

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  • *Shadow grins as her helmet flips up and the seal hisses. She walks over and taps the space bar on the keyboard*

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  • Edited by Zone-tan: 1/9/2016 11:20:52 PM
    The screen flickers before displaying [b][WELCOME, DR. DIANA FITZ][/b] in large, bolded letters. It then switches to a menu screen. [b][u]/!\[/u]WARNING[u]/!\[/u] Military Lockdown is in effect. Communication relays across the station have been shut down until further notice. Naval Rank [Ensign] or Local Army Rank [Brigadier General] required for local Comms Haul. Local Terminal usage is permitted for select personnel. >Access Local Net[/b]

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  • *She smiles as she reads, then frowns at the comms lock* "Mother." *A hologram of a woman pops up next to Shadow, looking at the screen* [i]You want in?[/i] "Just get me access to the comms. And get me some more info while you are at it." [i]Ugh. This program is so ancient. Old Earth tech huh? Stupid humans.[/i] *Shadow grins as Mother gets to work, blowing away the firewalls around the comms. She herself looks back to the screen and hits enter, accessing the local network*

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  • A high pitched scream resonates throughout your helmet as "Mother" is torn apart by something in the network.

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  • [spoiler]You do that again and I will make anytime you RP with me a living hell. Try it, bitch.[/spoiler] "Heh. Works every time." *Mother reforms, giggling as she pops up next to Shadow* [i]Seems like something nasty is down there. It wasn't very bright though, trying to rip apart an AI.[/i] *Shadow sighs* [spoiler]I hit enter. Please pay attention to what I do instead of trying to be a testy little bitch.[/spoiler]

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  • [spoiler]I expected you to pull out. Did I not make it clear that that was an option?[/spoiler][spoiler]And if you're concerned about mortal injuries, I suggest you pull out now, [i]princess.[/i] First Law of the Dungeon-master: The Quester-DM relationship is that of a trader's: You sell loot. They sell their souls.[/spoiler]As Mother pulls out, she can feel something trying to cling to her but failing, like claws trying to drag at skin. There are several hundred entries— most seem to be personal and scientific logs. [b]>Search >Browse >Personal logs >Scientific logs >Archive >Recent[/b]

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  • Edited by TwiggierTiger22: 1/11/2016 7:33:44 PM
    [spoiler]Actually, you tried to OHK Mother. Check back up there if you don't believe me. Second, ( ͡° ͜ʖ ͡°) Souls.[/spoiler] *Mother bushes aside the attacking program's feelers, but sets a up a program to identify the attacker. Shadow scans the list before hitting "Recent"* "This could be useful."

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  • [b]Checks the third cubicle[/b]

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  • [spoiler]THANK YOU. I'll have second post up tomorrow. Whoever isn't present gets left behind.[/spoiler]There's a bed and footlocker against the left wall, with a shelf hung above it. Another desk is shoved against the upper right corner, and lockers line the right wall— eight in total.

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  • [b]He looks on the shelf.[/b]

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  • It's empty, save for a couple books. It seems someone took from this shelf— the books are disorganized, as if someone was skimming through them.

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  • [b]He looks for dust spots, or lack thereof, to see if any are missing.[/b]

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  • Many of them are missing, only a couple remain. Most likely someone looking for reading material.

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  • [b]He shrugs and checks the closest lockers exterior contemplating opening it, but he has a bad feeling about it, probably because of that rigged tool cart.[/b]

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  • [spoiler]Roll required: 11 Roll obtained:17[/spoiler] You notice the opening triggers for the lockers are rigged. Each one has two holes punched into the trigger, with a string tied to the middle leading into the locker.

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  • [b]He draws his light sword and begins to slice gaps in the top of the lockers so he can see their contents without triggering the explosives.[/b]

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  • The lockers seem to be filled with explosives of all kinds, from lead pipes filled with explosive powder to more... Unusual explosives, such as Kerosine Bombs, green-tinted Plasma Grenades, and land mines. There seems to be one "master string" connecting them all— you could probably loot the entire trap if you cut it.

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