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#feedback

Edited by Sneak Attack 65: 1/7/2016 6:59:14 AM
7

Overcharged Super (A Community Brainstorm Project)

I don't expect this to make it in the game, but I thought of cool concept that we could mess around with. This concept involves taking your super and harness the power of light further to upgrade it into what is essentially god mode. How it could work: [spoiler]-An overcharge meter is displayed above your super meter. -You can fill this meter up by generating orbs of light. -Once It's full, press and hold both bumpers to unleash your upgraded super. -While it's active, some epic music will start playing to complement your newfound power.[/spoiler] Important notes: -This would be a [b]PVE Only[/b] thing. This way, these supers can be op without anyone feeling like it's unfair. -Only one guardian can activate it at a time to keep any potential lag at a minimum. To unlock this power, you have to go through one of nine epic pve quests (one for each subclass) that really puts your subclass to the test. If anyone has any ideas for this (what will these supers look like, what will you have to do for the quests, any changes you want to make with the idea altogether), feel free to reply. If your idea gets enough attention, I'll post it here.

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  • Moved to feedback.

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  • Brainstorming as I type Striker: Fist of Havoc has 5x blast radius and 3x damage, gains Death From Above for free, a Super Aftermath that has 2x radius, blinding any survivors OR performs a Shoryuken Style Uppercut that does 15x damage against a single target if in close proximity (almost touching, only triggers near Bosses, generates no explosion). FoH also gains 5x damage resistance. Defender: Ward of Dawn has 3x radius, becomes invincible, revives teammates whose Ghosts are inside, gains Armor of Light for free, Armor of Light Remains active even outside the Ward, and all players have infinite ammo, regenerate their ammo, and Charge their Grenade, Melee, and Super/Overcharge faster while inside Sunbreaker: Hammer of Sol transforms into a Sledgehammer that grants Scorched Earth and a Super Suncharge for free which slams the Sledgehammer into the ground, creating a Solar Fist of Havoc explosion at the point of impact and leaving a Sunspot behind, grants 3x damage resistance, and has 3x damage and Blast Radius when thrown (player must be stationary when throwing the Sledgehammer, otherwise they will stop in place. You can only throw the Sledgehammer downwards at a 45° angle or less while airborne) Gunslinger: Grants 5x damage resistance, Keyhole for free, Combustion for free, gains infinite ammo until the Super runs out, and all shots receive Celestial Nighthawk multipliers. After Golden Gun dissappears, a buff called "In the Zone" Activates that grants Chain of Woe and Gunslinger Trance stacks up to the number of kills generated by the Overcharge. Upon next activation of the Overcharge (if possible,) In the Zone can be traded to extend the duration of the Overcharge by an amount proportional to how many "In the Zone" Buffs are used by continuing to hold both bumpers until "In the Zone" reaches 0 or the bumpers are let go. Overcharge is not consumed until In the Zone trading is finished. Bladedancer: Arc Blade transforms into a Samurai style sword (Arc Katana) that does 5x damage and grants 3x damage resistance. Arc Katana has the Raze Lighters Uppercut (except in Arc form) when Holding R2 and performs the Crota Sword Slam when pressing R2. Holding the melee button when an enemy is in the swords cross hairs will Teleport the Bladedancer to the enemy' location, performing a special slash as s/he materializes next to them (you must have Line of Sight to do this, and there is a limit to how far you can teleport). Nightstalker: Shadowshot does 3x damage, Tether activates 2x as quickly, Grants a Super Quiver for free, giving Shadowshot infinite ammo until the Overcharge runs out, grants permanent Courage of the Pack equal to the amount of enemies Tethered, All shots are Black Hole Tethers, Tether now immobilizes all enemies, including bosses (the boss is not blinded and can still perform all their actions,) all enemies generate Orbs when Killed while Tethered (this stacks on top of the Orbs generated by another players Super or Overcharge) [spoiler]Nightstalker is the only class I have not yet played, please correct me if my understanding of How Shadowshot works is flawed[/spoiler] Voidwalker: Nova Bomb grants 3x damage resistance, does 5x damage and has a 3x Blast Radius, Grants Lance for free, grants A Super Angry Magic that gives Nova Bomb tracking equivalent to the Truth, Nova Bomb leaves a Vortex behind that is 2x as large and deals 2x as much damage. Using Scatter instead generates 9 Scatter Bombs that each have power and Blast Radius equal to a standard Nova Bomb. Any kills by this ability generate a Buff called "Voidmaster" with stacks equal to the number of enemies killed that grants marginally increased Discipline (discipline increase gets exponentially better the more Voidmaster buffs are accumulated.) Upon next Overcharge Activation, the Voidmaster Buffs can be traded to increase the blast Radius and Damage of the Nova Bomb equal to an amount proportional to the number of Voidmaster Buffs traded. Using Scatter instead adds another Scatter Charge to the Nova Bomb for every 3 Voidmaster Buffs traded and the Voidwalker will instead remain in place and fire one whenever the player presses the melee button in whatever direction the player is aiming until all charges are spent (these charges have Lance and Super Angry Magic) Sunsinger: Wings are larger and take the shape of Flaming Angel Wings (these keep their shape while moving,) the Warlock now levitates, grants 5x damage resistance, grants Touch of Flame for free, grants a Super Viking Funeral which lasts 3x longer, all allies gain Song of Flame regardless of distance from the Sunsinger, and Grenades recharge instantly. Reviving allies during Super Radiance revives them with full Super (but not Overcharge,) grenade, and melee abilities. Using Overcharge Fireborn from the grave revives all fallen allies with full Grenade and melee abilities, and grants all players immunity to damage (but not flinching, physics, or debuffs) until Radiance runs out (does not activate if your cause of death was "Misadventure".) Stormcaller: Grants Electric Glide for free, 3x damage resistance, lasts 3x as long, grants an Uberconductor that increases damage by 3x and the amount of enemies that can be chained by 3x. Allies can now be chained by Stormtrance, receiving no damage, gaining a Pulse wave as long as they remain in the chain, and Their primary weapons gain Arc Element damage (unless otherwise noted, i.e Atheon's Epilogue, a Void weapon.)

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    • Bump so that this topic gets more views

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      • Bamp

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      • This sounds great... Bladedancer could get a sword instead of a knife and it could throw lighting, oh wait...

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        • Really cool mate, I'd love to see something like that implemented, although with Bungievision you'd probably have to "Pay 100 Silver per Overcharged Super activation!"

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          • That'd be cool

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