Golden gun, the bow, bubble(placement), arc blade, hammer, radiant skin, all require you to pop it at eight times as a early deployment will kill you, but then you have to actually place the killing component on a target and land the hit. Storm caller is just dee-dee-dee spam lightning for effect...
Sniper and mida, need a nerf in my eyes because they're over used due to their complete balance lol, I don't enjoy the slow pace, but there's no legitimate issue with them, maybe unflinching is too good and needs to be looked at.
Really bungie needs to stop nerfing everything, bring all guns into .5 seconds of ttk, enabling skilled players to get the advantage and secure the kill against a weapon with lower ttk by map awareness. And leave supers alone. They are supposed to be broken. And each super has a counter. Even the previous rendition of hos was no match for that purple ball of tether...
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Using stormtrance is actually harder than it looks. Of course I don't mean that it takes skill, but the controls feel VERY heavy. I was surprised when I used it on my low level warlock. It's hard to get someone when that continuously get cover. Sure, the super doesn't require much aiming, but if the target isn't within range and in the open to you, the Lightning can't get him. (Unless you chain lightning them from a different enemy, but that's not as effective.)
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Yeah, those who pop it by heavy in frontier pay a heavy price, but those inside buildings are like a damn Thor