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Edited by Der Sheff: 2/10/2016 6:40:53 PM
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Sniper Rifles: Overpowered Perception

TL;DR [spoiler] 1) statistically speaking, snipers and shotguns are balanced in 6v6. 2) sniper rifles dominate 3v3 activities. 3) availability of special weapon ammo needs to be adjusted for 3v3 and free-for-all. [/spoiler] Anyone else tired of all these conjecture posts about snipers being over powered? What I see is “snipers are OP due to aim assist (curves bullets, aims for you), no sway, quick scopes and therefore every kill is not skill, but a function of a game mechanic.” [b]Aim Assist [from the “experts”]:[/b] [spoiler: it's not what you think] [spoiler] [b]Planet Destiny[/b]: How Helpful is Hidden Hand? What is Aim Assistance? https://m.youtube.com/watch?v=1WIVLXxfPFM [b]Jon Weisnewski [BUNGIE] [/b]Explains Range, Aim Assist, & Accuracy https://m.youtube.com/watch?v=DtkK9OagUnY [/spoiler] If aim assist isn’t aiming for us or curving our bullets, how are snipers overpowered? I think it’s the power of perception and a Reddit user (Pwadigy) wrote an amazing article with what I think nails the topic head on. [b]Article:[/b] https://www.reddit.com/r/DestinyTheGame/comments/3w7o1g/on_snipers_being_overpowered_perception/ Now, in that article is the most beautiful thing I have ever seen: a link to GUARDIAN.GG, a website that allows users to view weapon stats across crucible game modes. Here is the link: PSN: http://guardian.gg/en/weapon-stats?platform=2&start=2016-02-01&end=2016-02-09&mode=10&activity=0 Xbox Live: http://guardian.gg/en/weapon-stats?platform=1&start=2016-02-01&end=2016-02-09&mode=10&activity=0 [u][make sure to update the date range of these links for current information][/u] [b]What does this show us?[/b] It shows, that in 6v6 crucible game modes, shotguns are the dominate secondary, counting for 16% of kills, with snipers at 12% of overall). In 3v3 it shows us sniper rifles are by far and away the most lethal weapon period (Trials = 29%, Skirmish = 20%, Elimination 38%). It also shows that side arms and fusion rifles need some love... [b]What does this mean?[/b] I think it means that 6v6 crucible game modes are balanced. I think it also means that 3v3 game modes are heavily decided on the availability of special weapon ammo. Rumble is also heavily decided by special weapons where shotguns net 21% of all kills (snipers net around 7%). But don’t take my word for it! Click on the link and see for yourself!!! [b]Possible fix?[/b] Maybe snipers could stand to have a small amount of sway; seems reasonable, but I say leave the weapons alone for now and take a look at special weapon ammo in 3v3 and free-for-all game modes. What isn’t constructive is coming up with phantom notions about aim assist. Get to the heart of the problem. [b]Edit:[/b] [spoiler]Be sure to update the date range in GUARDIAN.GG for the latest stats. Pay "special" attention to the special weapons category. Notice 1000-Yard Stare at the top and Conspiracy Theory-D below it. They are given out by the Vanguard as quest rewards and are also amazing weapons, so of course they'll take spots 1 and 2. Also notice that list consists of "top 10" weapons: PSN: 6 shotguns, 4 snipers and ... XBL: 6 shotguns, 4 snipers and .... Compare the percentage differences between the three most used shotguns to snipers and the amount of shotguns listed.[/spoiler]

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  • I do think ADS on Snipers needs alot more flinching than there currently is. It should disrupt it so they still cant always pull off the headshot. That qould probally be all that is needed to reduce the kills from snipers imo.

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