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#feedback

12/20/2015 11:04:17 PM
24

Went too far with HoS

A nerf was needed for HoS, no one can deny that. But you went too far. The tank class isn't a tank in super. One GG shot now takes them down, whereas a striker takes two mid super. As does many of the other supers. Stormcaller moves so fast and has a buff that makes it tank two hammers. The class wearing cloth armor. Tanks two hammers. The splash damage, speed, and tracking are so low that hitting anything moving is a nightmare, whereas supers like novabomb and GG have huge splash damage or great aim assist. Why not hit the other classes? We all know they have issues as well that have yet to be addressed. Especially warlocks with their melee range and power. Not to mention their super burn which should be addressed since Titans lost their only DoT ability. If nothing else, make the armor/speed/recovery stats actually matter and make them accurately represent the armor that the class is wearing. #JusticeForTitans

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  • I'm for the damage resistance reduction. It was needed. [spoiler]but striker now can tank a full GG shot with juggernaut even with GG over penetrate perk[/spoiler] Flameseeker is useless. It's literally non existent. It was already weak but the Passover is what kept me choosing it. It now has no passives. I've switched to Fleefire (which with MIDA is awesome). I don't use Forgemaster anymore. I believe it's detonating too early and causing issues with getting kills. So I've switched with Scorched Earth. The sunspots are getting me some results. Cauterize is still good. Striker now has a better neutral game than Sunbreaker. And if used wisely with Twilight Garrison or Death from Above perk, FoH is better than HoS.

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