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12/18/2015 10:13:46 AM
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I know what you mean. I meant players like you are a breath of fresh air to play w/. If you check out my DTR stats, I'm mostly top 1-2%, EXCEPT my win%. It's bc when I jump into pubs (normally by myself), I find myself as the only one on the team killing or capping. Several 40+ kill games I've had, the 2nd best on my team would usually have less than 10 kills. That just shows how I have to do all the heavy lifting for my team, but it usually ends w/ a loss. Therefore my win% takes a hit. Every team needs at least an awesome complement to win matches so I respect you for being someone dependable. Kudos to you. I guess all this is rendered irrelevant tho due to the current PVP issues w/ the patch. Only time will tell if you will look into it and correct it
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  • Edited by Killlerschaf: 12/18/2015 10:33:44 AM
    That was always my biggest gripe with the matchmaking of old. Teams had a certain average ELO, and the matchmaking would usually put teams together who combined, have a similar ELO. In reality what happened was that one team got a hard carrying player, while the rest of his/her team were underwhelming players. Whereas the enemy team wouldn't have one hard carry, but the average ELO of all players would be closer together, meaning that 6 players in the enemy team had a noticeably higher ELO than my 5 teammates, while I have a noticeably higher ELO than the 6 enemies. And thus the game basically expected you to "win alone", and overcompensate for the lack of skill the others had. Something that tanks W/L ratios, if YOU (a general you, not you in particular) are the one expected to carry the others. I don't want to say that I preferred that way of getting matchmade, but at least it didn't lag half as much...

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