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12/15/2015 7:22:16 PM
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Same difference between raids and strikes...or even hard raid and normal raid. Not a lot of variety there either, which brings me back to my initial point I made on this overall thread earlier - When bungie balances, they never truly balance, they just made something else better than the rest/everyone worse than 1 thing. Lets face it, Hard Mode Sisters and Oryx CPs...what's your load out? Touch of Malice, sniper with raid LMG? For the Warpriest and Goloroth CPs...what's your load out? Scout rifle (hung jury or doom, right?), Black Spindle/1k yrd Stare with Raid LMG? Seeing a pattern here? lol
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  • I definitely can't disagree. I feel like trials is the extreme of what the bungie community hates about, well, the minority player base that makes up the community; but I also agree that variety is sorely lacking.. calling it weapons balance to be able to use different guns.. or just more content / creative guns fitting the content.. Idk. Ugh.

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  • And now you see the underlying issue lol. Bungie's attempts to balance never truly strike a balance..they literally make something so bad that people can't complain about being killed by it, then in the process make something else OP...and then we start again. A good example of this is the Hand Cannon Nerf when TTK dropped. Pulse Rifles were really strong since Dark Blows weapons patch....they just went under the radar. HCs went down the tube, next meta was PRs. Thing is, PRs were my meta since Dark Blows (Three little words anyone? :D ).

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  • Yep, I've always said that they do it on purpose... just to keep things new and interesting.... because they can't be [i][u]this[/u][/i] bad at it lol.

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  • Yeah we'll just go with that...cos denial is the ultimate placebo lol

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  • Haha

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