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originally posted in:Destiny Fiction Producers
originally posted in: Sparrow Racing: What needs a boost?
Edited by lnnocent PeopIe: 12/10/2015 1:32:47 PM
3
Everything you said, plus: Remove the high-powered magnets from our sparrows that make it nearly impossible to turn when somebody is touching you. A reward/loot system that actually cares what place you come in (I've been waiting at the finish to come in sixth because I feel 5th and 6th get better rewards). I don't know if the other classes do the same, but make the Circuit Runner armor for the warlock be effected by shaders. No more fatal impact damage because of the long jump on the Venus map. Make the enemies an actual threat. Make it to where landing slightly wrong doesn't stop you completely. Make falling off the map not make you lose the race. A book that does not cost 1000 silver, 500 silver would have been fine. The ability to choose any SRL sparrow when you reach S-class so that you don't have to spend 25+ dollars to get the one you want. Make the end of the actual shortcuts have a speed gate so that you aren't penalized so hard for missing a speed gate you could not have gotten. Eventually introduce ship racing so that we can actually use our ships for something other than loading screens. That's all I got. A good bit of them are problem fixes. Oh, I almost forgot! Make the fans on the Mars map not be able to magically move into the middle of your sparrow, where they then pick you up and spin you around in circles until you get off your sparrow and die. I was highly upset by that last one.
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  • Amen to all of this except the falling off the map one, I feel that one is justified

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  • Not asking for the biggest change on that one, just make it so that it doesn't take so long to die. Maybe raise the under-the-map kill boundary so you die sooner or make the respawn slightly faster. Too many games I would have had a chance of winning, but I get slightly nudged by another sparrow, fly off the map and when I respawn, I'll be lucky if I could make it to 6th again.

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  • Oh ok that's understandable

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