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Discuss all things Destiny.
Edited by Sneed's Feed and Seed: 1/4/2016 3:25:24 AM
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Create your own Raid?Raid Bosses here (Updated!)

This post is basically just your ideas of a great raid (Or pudding one if you prefer that) and Raid bosses. No disrespecting peoples opinions either well i'll go first Raid name: The Second Son Description: [i]a new king has risen...for now...[/i] Location-Dreadnought Enemies: Hive "Cultist" Hive Difficulty on Normal: 4.8/10 400 Light Difficulty on Hard: 7.6/10 410 Light Dificulty on Hell: 9.8/10 430 Light Bosses(In Order)+ Fight techniques and Grimiore card earned You start off in the Darkest pits of the Dreadnought, a message will appear on screen saying "The council await your challenge..." The first bosses begin here Xol- (The Grand Council: Xol +15) Eir- (The Grand Council: Eir +15) Ur- (The Grand Council: Ur +15) Yuul- (The Grand Council: Yuul +15) (You will face them all at once, after 1 dies) Normal- Kill adds, shields will go down for 30s have 100K Health each. (Not killing 1 quick will cause another to spawn in 3 minutes) all Hard- No adds, but shield resist Arc and Void 150K Health each Hell- Tons of adds, bosses move quicker, 230K health each, 2 of them will spawn at once Challenge- You must keep all 4 alive and kill them all within 3 minutes Drasvik, The Executioner (Drasvik, The Executioner +15) (After killing the Grand council, Drasvik spawns in for revenge of his dead brothers) Normal- No adds, Drasvik's weapon will be a slow. but 1 shot kill axe. Arc shield 76K HP Hard- Thrall will spawn occasionally, but easy to kill. Drasvik's movement and weapon speed are increased, but Axe will take 2 shots to kill you(No shield) 131K HP Hell- Hallowed Knights spawn in each time 20% of the boss's health is taken down. Weapon and movement speed greatly increased. Axe takes 3 shots to kill you. Drasvik now summons a Taken Captain's blinding ability frequently (Shield switches elements) 243K HP Challenge- All adds must die before killing Drasvik, nobody on your team can die After killing Drasvik, he doesn't "die" he laughs and the darkness absorbs his body and drags him beneath the floor, after this, a portal is opened and you are taken to a room called the crypt. Tins of thrall and acolytes are here. Frequent jumpscares from thrall behind corners that pounce on you and will kill you if you don't get them off quickly. After this a jumping puzzle(yay) appears. Inly 1 person is allowed on each teleporting rock. It gets harder as you progress. Now you come to this door, you enter. Loud laughter is heard behind it Dakria, Grand Deathsinger (Dakria, Grand Deathsinger +15) Amaka, Grand Deathsinger (Amaka, Grand Deathsinger +15) The 2 sisters, are a duo of elite Deathsingers. They wont attack until you fire at them. Normal- each song lasts for 2:00 Frequent thrall and acolytes spawn in. Song will not kill you if you are far away, or in 1 of the 3 auras that spawn randomly. Each sister has 67K hp Hard- Sing is now 1:45. Knights and wizards replace thralls and acolytes. only 2 auras spawn in. Each sister has 87K HP Hell- Song is now 1:15. Ogres and hallowed enemies now rotated. No auras, each sister has 100K HP Challenge- You must kill each sister while she is singing, but you will fail this if you don't kill her within 3 songs. After killing them, a hole opens up in the ground beneath you, consuming everything that collapsed in it. You now entered "Doroth's Labyrynth". It's basically a maze where cursed thrall and shriekers spawn. After getting out of the maze you meet the monster himself Doroth, The Behemoth (Doroth, the Bohemoth +15) Doroth is a huge ogre(Phogoth sized) who's crit spot rotates randomly Normal- Doroth fires a laser that lasts 10 sec. he is immune to damage while firing his laser(No pun intended) Adds spawn in when he's at 50% 500K HP Hard- Doroth's laser fires to 20s, but takes more damage while in cooldown. Cursed thrall and Knights spawn in at 75% 645K HP Hell. Doroth randomly fires his lazer that ranges from 10s-60s Wizards and ogres spawn at his last dying breath that will prevent him from dying. Kill them quickly, or he will be completely healed 764K HP Challenge- All players must deal at least 10% of his health to Doroth, Anyone killed during a damage sequence will fail the challenge After killing Doroth, Drasvik says "Foolish worms, you dare enter my realm?!, I'm through with you, you killed my father, all my brothers all my sisters now my pets. Come face me then, I vow to drown you in your own blood!" Drasvik then teleports you to his "world" 3 people are teleported to 2 different realms (3 in each world) Drasvik, the Shattered(Only obtained in the Shattered realm) (Drasvik the Shattered +10) Drasvik, the Unbroken(Only obtained in the Unbroken realm) (Drasvik the Unbroken +10) The difficulty is not affected here (You happy?) All 3 modes- Drasvik's axe is exchanged with a large scythe, Cultist Hive will spawn here Each one has 100K HP No challenge here After killing both of the Drasviks, the portals crumble to dust, both spirits combine to create Drasvik, the Worm God Drasvik, the Worm God (Drasvik, Worm God +15) Normal- Drasvik moves slowly, firing a beam of dark energy that tracks, Cultist hive spawn randomly. 435K HP Hard- Drasvik moves more frequently and quicker movements. Dark energy beams last longer and improved tracking. Supreme Hive(Cult Hive Majors) Spawn when Drasvik is at 25. 10. and 5 % HP 598K HP Hell- Drasvik teleports around the map. Spawns a mini oversoul every time a fireteam member is killed. Oversoul is 50% of his current HP. Drasvik has 987K HP No Challenge here either After killing him in this form, Drasvik is enraged saying "Foolish worms, I have many forms, now meet my true self!" You are teleported to an unknown real which is brimmed with supreme ascendant power. 6 plates appear, your fireteam must stand on them to begin the fight. After stepping on them, a ritual forms. All the enemies and bosses you killed turn into a shape, Drasvik is brimmed with dark energy now, he is the size of Oryx(The raid Oryx) Drasvik, the Second King (Drasvik, the second king +30) Drasvik is huge now, he will spawn in Cultist and Normal hive to kill you Normal- Drasvik slams the ground randomly which insta kills you, and an oversoul is spawned. Adds spawn every 30s. 1.7M HP Drasvik will activate Gaze of Oblivion which will not allow you to use supers, or abilities. To stop this you must attack his eyes, all attack is 10X the normal attack power during the gaze Hard. Drasvik slams more frequently, he will spawn a random oversoul, Majors will replace the non major adds Gaze of oblivion is active more frequently. Eyes will need more damage to prevent 2.6 M HP Hell- Drasvik will rain comets down randomly, at 50%, he will pull out his axe which he will sweep across the ground, killing everything, and anything in it's path. He will spawn oversouls each time Gaze fails. Gaze lasts longer, but damge is reduced from 10X to 7X Challenge- The Gaze of Oblivion is passed on to players, to receive it, you must attack his chest, Gaze lasts 3 minutes, when the time expires, you instantly. After landing the final blow on Drasvik, his blast with light burning he then emits a blood curdling scream as his body disintegrates into ash and bones, right before he dies, you can see him cut off his head with his own axe telling us that "You have not killed me I ha-" Titan raid gear Helmet- Worm God's Crown Arms- Worm God's Fists Chest- Worm God's Plate Legs- Worm God's Greaves Class item - Mark of the Worm God Artifact- Shards of the Axe Warlock Raid gear Helm- Grand Deathsinger's Vision Arms- Grand Deathsinger's Grips Chest- Grand Deathsinger's Robe Legs- Grand Deathsiger's Striders Class item- Bond of the Sisters Artifact- Crown of Dakria Hunter raid gear Helmet- Eyes of the Behemoth Arms- Claws of the Behemoth Chest- Heart of the Behemoth Legs- Legs of the Behemoth Class item- Shroud of the Behemoth Artifact- Teeth Necklace Normal raid gear has a black and green texture and will get you 410 with a full set Hard gear set will have a taken look to it and will be called "Shattered" set. Will get you to 420 with full armor Hell gear set will have a royal red and black look to it, and will be called the "Unbroken" will get you to 430 Weapons Hand Cannon-Xol's Grasp Scout Rifle- Gaze of Eir Auto Rifle- Wrath of Ur Sniper- Eyes of Dakria Shotgun- Fate of Amaka Fusion rifle Teeth of Doroth Machine Gun- Bane of Yuul Rocket Launcher- Anger of the Worm Gods Raid Exotic- Axe of Drasvik Normal Emblem- Bones and Worms Hard Emblem- Eye of Oblivion Hell Emblem- (Exotic) End of Evolution Council Challenge Emblem- Code of Arms Sisters Challenge emblem- Duet of Death Doroth Challenge emblem- Worms and Blood Drasvik Challenge emblem- Of God' and Kings Normal Shader- Worm Blood(Black and Silver) Hard Shader- King's Blood(Red and Dark Red) Hell Shader- (Exotic) The Empty Soul (Taken-like with splotches of black) Normal Ghost shell- Worm Shell( Brown and Orange) Hard Ghost Shell- Shell of the Kings(Black and Orange) Hell Ghost shell- Shell of Seven Sins(Gold and Black) Raid Sparrow- S-42 HellBlazer Well, it took me a good long hour to write this, let me hear some of your ideas Edit- I made a few changes and added some new things

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  • United forces “The Hive,the Fallen,the Vex,the Cabal united=HELL” Location:Dreadnaught First encounter:Portal Split team into 3 groups(mid,right,left).Each group has to kill the boss on their side.

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  • Name:royal siege Level 46 raid Enemies encountered:cabal Description: strike at the heart of the Empire. Hard mode is lvl 50 The basic idea of this raid is you have to infiltrate the cabal royal fortress where the cabal emperor is. Extra detail: no matter when u do the raid it will always be night time. Part 1:breaking in You will spawn in a new area called “the front lines.” the area is a flat but hilly area, the fortress is very fortified and there’s no way in from the outside except the front door which is always locked. The objective shown on ur ghost is “find a way in.” but as u look around there is absolutely no way in from the outside, so ur gonna have to break in. There will be a bomb Depot next to the front entrance and if u scan it ghost says “maybe we can use these bombs to blow open the front entrance.” As u leave the depot, a few cabal drop ships come in and deploy troops these cabal are from the faction called “royal guard” every cabal u face in the raid will be part of the royal guard. After u kill the troops u place the explosives on the front door and blow them up. A few cabal will be on the other side of the door that u have to kill, so then that objective is done. Step 2:opening the door U will enter an area called “the courtyard” there will be a bunch of raised platforms and under the platforms will be a mini sewer system with oil flowing through it. This sewer system will be important in this part so keep that in mind. Jumping in the oil will cause u to be poisoned and u will die. On the upper level there will be cabal continuesly spawning nonstop. The spawning cabal will range from legionaries, centurions and psions. When u kill enough cabal u will get a buff called “oil retardant” and with this buff when u jump in the oil u won't be poisoned, but this buff is limited. U will have 15 seconds with the buff and then u have to transfer it. To transfer the buff u just go up to a guardian and hold x. There will be holes at some parts of the sewer that have holes leading back to the upper level, those are the recommended places to transfer the buff. If the buff runs out u have to do the same thing to get the buff back (kill enough cabal etc.) Travel enough distance and transfer enough times and u will reach a switch. When u pull the switch the door Will open. Step 3:Jumping section U will enter a factory like area and u will be Jumping from moving platforms and pistons. This part basically speaks for itself, jump to the finish end of story. Step 4:melting furnace U will enter an area called “melting furnace” which is full of flame jets, slag melting pots and incinerators. The objective that will appear on ur ghost “light the furnace.” u have to run to certain parts of the map and activate the burners. But when u activate them u have to defend them from cabal for a certain amount of time before they are fully activated. If a about 3 cabal get to the burner then it will deactivate. If the cabal get to all the burners then u wipe. There are 4 burners in total. Once u activate all the burners the furnace will light. Step 5:valus La’an After the furnace is lit, valus la’an will walk out of the furnace. He is the first boss of the raid. He looks like a centurion wearing fire retardant armor and his right fist Is on fire. He wields a flamethrower as a weapon, but still has a pistol as a ranged weapon. His moveset is burning u with his flamethrower which will give u the burn debuff, shoot u with his pistol, set the floor on fire with his flaming fist and float in the air and throw grenades at u. He will also send in other cabal to help him. If u hit him to many times all at once he will go into “rage mode.” when he’s in rage mode he becomes completely invincible and spams attacks. Rage mode usually lasts 15 to 30 seconds and then he will go back to normal. Sometimes he will put up a shield that u have to break. The shield is just a normal phalanx shield but slightly bigger. U can break the shield by just shooting it alot and it will eventually break. When his health gets down to 25% he will attack more rapidly and unpredictably and will go into rage mode much faster. Once u kill him the furnace will stop burning and he will drop loot. Step 6:laying low There will be a passage through the furnace that will lead u back to the courtyard but u will be in a completely different area of the courtyard. The area is like a maze and there will be centurions walking around with they're flashlights on. U have to avoid them at all costs, they are completely immune to all damage so don't try killing them and if they spot u the will one shot kill everyone and u will wipe. They patrol the area on fixed routes so u have to find a way around them. Get to the end of the area and ur done that part. Step 6:generator room You will arrive in this big room with a big generator in the middle. The sides of the room are just normal floor but as u get to the middle the floor starts to go down into a bowl shape. When u enter the room u have to fight a few waves of cabal and then an objective will pop u at the generator and it will say “activate the generator.” Step 7:bracus h’aurn Bracus h’aurn is a psion wearing heavy armor and has blades attached to his arms, he also duel wields slug pistols as a ranged weapon. When u spawn him he does like a ceremonial dance for 5 seconds and then the lights go out and ur fighting him in the dark. He can turn invisible and sneak up behind u and 1 shot u with his blades. But if it doesn’t 1 shot u than u will receive a debuff called bracus’s deception. This debuff inverts ur controls. The only way to damage him is to get him near the generator and shock him and then he will be stunned and then u can damage him. But while he is stunned, psion majors called “h’aurn’s comrades.” Rinse and repeat until he's dead and then ur done. Step 8:shipping depot U will enter a room aptly named “shipping depot.” the room is full of cargo crates and ships moving in and out of the shipping doors. An objective will pop up on ur ghost that says “get to the palace.” basically u have to find a way to sneak into a cabal transport ship that will take u all the way to the palace. Once u enter the main area of the room, an alarm will go off and a few cabal soldiers will enter the room. Kill these soldiers and then scan the transport ship. Then a 5 min timer will pop up on ur screen and an objective will pop up on ur ghost that says “buy some time.” then cabal will spawn endlessly until the timer is done. The cabal will get stronger as the timer counts down. The spawn pool ranges from legionaries to colossus’s. Once the timer runs out u have to jump on the ship and it will take off and u will be safe. Step 9:cabal battleship When u traveling on the ship u can just look at the scenery but halfway through your travel some cabal ships will stop u and you will have to fight cabal while ur on the ship. You will fight a few waves of cabal (5 to 6 waves.) After u fight off those waves, a big cabal battleship will fly over ur ship and u have to fight it. The catch for this battle is one person will need to pilot the ship while the other 5 people deal with the battleship itself. The ship has 2 slug turrets, a mini grenade launcher, a forcefield and can send in other cabal to help. While driving, the pilot is vulnerable so if he dies someone else has to replace him. When it puts up the forcefield u just have to shoot it alot and I mean ALOT and then it will break, with the forcefield u it can still shoot u and send in other cabal. There are some cargo crates that u can take cover behind if ur health gets low. Do this until the health bar goes down to 0 and ur done. Then u can look at the scenery again until u get to the palace.

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  • NecroShamelessSelfBump

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  • Hard mode for the council is way too easy

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  • attention bump

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  • I like it the whole thing would have a cool like creepy and hopeless feeling and hell mode seems like something that would actually be rare to see in that armor

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  • Pls no more hivvveeee

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  • Bump

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  • Edited by monkeyDmonsta: 12/8/2015 9:40:56 AM
    oh my gosh that must have taken a lot of time and effort and it is actually a good idea! Great job!

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  • Gameplay-wise: awesome! This would be a fun raid, but maybe add a bit of aggravating parkour in there to space out the bosses a bit. 9/10 Lore-wise: ehhh. Eir, Ur, Xol, and Yul are above any and all Hive. No Hive can ever rise up to their standing, because they pretty much created the Hive. They're direct agents of the Darkness. And killing them so early in the raid... 4-5/10

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  • Edited by Cody: 12/8/2015 5:57:45 AM
    This took a surprising amount of time and effort to describe. I hope you don't mind reading books. My idea of a Raid Boss for a Cabal Raid: ARENA [spoiler]- Large, circular, white arena. (Think Aperture labs from Portal) - Lines on the ground that separate the arena into sectors A, V, S, K. - Each section has an empty, colored meter on the wall: Red, Blue, Purple, White. - Giant sphere floating in the center - 2 Control Rooms on the far end of the arena [/spoiler] BOSS DETAILS [spoiler]Name: R4S/PU7.1N Physical Appearance: The Sphere in the middle of the room. Sort of like Sepiks, but white. Faction: Warmind/Cabal Bio: Psions infiltrated the the Seraphim Vault and hacked Rasputin, the Warmind. After relentless abuse and merciless hacking, the Cabal managed to take over the will of the Warmind and control it. [/spoiler] BOSS MOVESET [spoiler] - This boss has 14 attacks. 3 of each of the 4 elements and 2 Special attacks. [b]ARC[/b] - Attacks the whole fireteam with a Lightning Grenade style shock attack. - Lobs pulse grenades toward random fireteam members. - Fires Bolt-Casters at random fireteam members. [b]VOID[/b] - Attacks the whole fireteam with a suppressing gas cloud. (That means no Supers, Grenades, or Melee abilities until it's gone.) - Lobs Axion Bolts toward random fireteam members. - Fires tracking Vortex Bombs at random fireteam members. [b]SOLAR[/b] - Attacks the whole fireteam by setting the ground ablaze. (Damage can be avoided by staying off the ground) - Lobs Firebolt grenades toward random fireteam members. Being hit by this deals heavy, stackable, lingering damage. - Fires tracking rockets at random fireteam members. Rockets leave behind a solar vortex for a short time. [b]KINETIC[/b] - Attacks the whole fireteam by releasing a shockwave that throws enemies backwards. - Summons 3 powerful Sentry turrets. Each one targets a different fireteam member. - Attacks the whole fireteam with gravitational pushing and pulling. (Moving you left, right, forward, or backward) [b]SPECIAL[/b] - Channels a very powerful laser attack. Accompanied by the on-screen prompt: [b][i]"R4S/PU7.1N targets the control rooms!"[/i][/b] - Releases lethal gas clouds on 3 different sections of the arena at once, killing anyone who happens to be in the wrong place at the wrong time. Accompanied by the on-screen prompt: [b][i]"R4S/PU7.1N poisons the arena!"[/i][/b] [/spoiler] MECHANICS [spoiler][b]CONTROL ROOMS[/b] - Each control room operates 2 sectors of the arena. One controls A, V. One Controls S, K. - 2 guardians man the control rooms. One each. They are locked in after entering. - 4 guardians fight R4S/PU7.1N. - Control Rooms can Restore, Reinforce, or Overclock the current Sector. - Restore Revives dead fireteam members immediately, but only after their 30 second revive timer. - Reinforce gives fireteam members an overshield. - Overclock gives fireteam members the appropriate burn damage for a short time. 60 second cooldown. [b]METERS[/b] - The goal of the fight is to fill all 4 meters. Doing so allows the guardians in the control rooms to shut down R4S/PU7.1N and win the battle. - Every time [i]"R4S/PU7.1N targets the control rooms!"[/i] occurs, a wall opens up on his back. Dealing enough damage to the exposed core staggers him, and puts 1 out of 5 points into each meter. - Reinforce costs 1 Meter point. Restore costs 3 Meter points. Overclock costs 0 Meter points. (Reinforce/Restore take X points from ALL meters) [b]SECTORS[/b] - Each sector is themed off of one of the Burn damages in Destiny. Each Sector is named after the first letter of each burn type. When R4S targets the control room, he channels energy from one of the sectors. The 4 arena guardians must attack R4S with the element he is channeling. This is when the proper control room guardian Overclocks his fireteam. - After every control room attack, R4S selects a random sector of the arena to attack. All other sectors get flooded with lethal gas. During this time, Arena Guardians will have to survive through 3 waves of attacks from R4S before he targets the control room. [b]ENRAGE[/b] - If the fight drags on too long, R4S/PU7.1N will enrage. - Summons powerful Psion Infiltrators to attack guardians in the control room throughout the fight. - Arena guardians now have to survive through 5 waves of attacks before he targets the control room. [/spoiler]

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  • Bump And I'm working on an idea that I will post later.

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  • Another Bump

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  • The tumblrina's and thief boss, Anita sarkesian. So while, trekking through coffee shop after coffee shop engaging in the fight against tumblrina's you come across a giant nose in a flannel. The nose says "I will destroy everything you love" and begins to sneeze on you. Much like the poison from thorn, when splash damage from this snot hits you it poisons you for a a brief period of time. After avoiding these sneeze attacks you finally have an opening to engage Anita the nose while she reads Lena Dunhams autobiography. At this point you need black spindle out or any heavy weapon (preferably sleeper simulant) to hit her critical spot, the nostrils. After a brief period of damaging her nostrils she goes into a sneezing frenzy trying to blow snot on you and blame you for supporting the patriarchy. After avoiding her snot and her accusations you dps her again. At the half way point of her life meter she starts summon her tumblrina Warriors who come out and drink male tears. But you don't have any to give them. So you mow them down like a Mexican landscaper working on time and a half pay. After taking down the tumblrina's the nose moves on you and your team like a vacuum, trying to suck you up like Charlie Sheens bad bathroom habit. To avoid this your team has to locate the four tumblrina queefs at a Beyoncé concert. After dispersing those the nose is in a vulnerable spot. Every shot is a critical hit. There's no need for tethers or weapons of lights. You just shoot every gjallyhorn rocket into that flannel nose until....... [spoiler]illuminati appears, to reveal the next raid boss[/spoiler]

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  • Another bump

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  • Stop making hive based raids. I'm sick of killing the hive

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  • Oryx reborn on Saturn.

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  • Bump

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  • I want a vex raid on mercury. Instead of a jumping puzzle, the main non fighting part will be a large sparrow race across a giant vex architecture landscape. The platforms will move around and change below you as you race, forcing every run to be different, unless you get the timing down perfectly.

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  • Bump

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  • Bump

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  • Last time I thought of a boss idea it was put in the game. However it became a horrible fight because it was one of those "good idea on paper, bad in practice" kind of things. I was the one who created the boss in the prison of elders whose shield changed type after every damage wave you did. Sorry about that.

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  • You should submit this to my contest. CLcontest = tag. If you do, you will most likely be the only contestant and win a 100 or more.

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  • Yes

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  • Good idea but I do not know this member of my family.... Did my father have an affair

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  • Bump

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