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Destiny

Discuss all things Destiny.
Edited by auragamee: 11/22/2015 4:56:53 PM
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REDEEMED - New Character Class

[b][u]THE REDEEMED[/u][/b] [i][b]Turn from your ways, my weary foe. The Light can relieve your woe.[/b][/i] The Redeemed are a new option for your character class, only becoming available after killing Oryx. Though quite different from the other three: Hunters, Warlocks, and Titans, the Redeemed are not Guardians, but minions of the Darkness that have turned from their ways and joined the Light. Choosing this class would provide a separate story line, and is unique in many other ways. It receives different treatment from those in the Tower, as an added aesthetic. Every starter weapon for this class can be upgraded into an exotic, however only one of this class can be created. [u]RACES[/u] The three racial choices for the Redeemed are not the traditional Exo, Human, and Awoken races of the Guardians, but rather three of the minions of the Darkness: The Eliksni, Cabal, and Vex. Each race gains its own story, and its own subclasses, however their armor is the same. The only difference is how the armor appears on the character: The Eliksni's armor is closer to that of the Guardians, the Cabal's armor is a much bulkier version of the Eliksni's, and the Vex's is more like a paint job, however the protruding objects are still visible. ELIKSNI STORY [spoiler]Many Houses... Some have Fallen, lost to the Darkness... The strongest, felled by the Whirlwind. You are a Vandal, the last of your House: Rain. For years you and your measly crew of Dregs have survived by salvaging pieces from destroyed Eliksni ships. One day, your Pilot Servitor reports to you: It has found life. Hyperspeeding with the last of your ship's power, you manage to reach Earth. Things did not go as planned. An unknown being (Rasputin) shot the Skiff out of orbit, and it crashed near the last City, in Old Russia. Emerging from the burning wreckage, you grab a Shock Rifle for defense. Searching for survivors from your precious House, you see hope: Devil colors. Rushing out to meet them, you stop and activate your camoflauge. The Devil Captain has your First Mate, Ki'lanik, by the throat. There is no hope.... There are too many. He is brutally murdered and then his equipment salvaged. Hatred burning within your Ether blood, you slaughter the entire patrol, wielding Light for the first time in history. Weak from wounds, you stumble, trying to get away from the evil House, reaching the City. Upon arrival, you are 'arrested' by a Fireteam, and your story of revenge upon your race begins...[/spoiler] VEX STORY [spoiler]You are a Goblin in one of the rarest kind of Vex. You were a member of the Vertigo Disruptive, a section of Vex devoted to stealing information from the enemies of the Vex. But the unspeakable has happen. Your Mind has died. The Restorative Mind assigned to your Mind is also killed. You are free. Capable of thought. However, this makes you an immediate enemy of the Vex. A drone free from the hive mind... That is an abomination to them. Knowing this, you claim a fallen Hobgoblin's Slap Rifle and flee Mercury and head to Earth for safety. You run into a Fireteam in Old Russia, and it goes from there.[/spoiler] CABAL STORY [spoiler]The Cabal story line starts immediately in a firefight between Cabal and Vex. The player is a Legionary equipped with a Slug Rifle that must infiltrate a Vex-infested base originally owned by Cabal, to take it back. Once completed, a fireteam of Guardians come into the base and kill all of them, but only wounding the player. A fatal wound of course, which is later treated by a Guardian who takes him into the Tower. Said Guardian is never seen after being killed in the field. The player is then sent into Cabal bases to test his might, and after three missions of showing success, they are sent to gain Cabal military operations. This causes the player to be taken hostage by Cabal. The player must fight his way out of Cabal hands and return to the tower, using nothing but a Phalanx shield found off of killing a Phalanx with bare hands. This relic is limited to this mission, until retrieving an exotic version as a heavy weapon. Once completing this mission, the player gains his weapons back.[/spoiler] TAKEN (not bound to a race) [spoiler]Each race is given this story line. It immediately follows the finding of the Taken King's Dreadnought. Out in the field, on a mission for the Vanguard, you are Taken. Quick scenes of your character being tortured by mysterious forces flash before your eyes, as Oryx reads your character's Taken Grimoire card (Vex: Taken Goblin, Fallen: Taken Vandal, Cabal: Taken Phalanx). After, you are spawned into battle with all new abilities. Vex, a Retalliation Swarm; Fallen, a bubble shield; Cabal, the ability to launch enemies into the distance. These traits last until the end of the Taken story line, and can later be unlocked as Race-specific Exotic armor pieces. Your screen often twitches as you battle, and you fight a cause you do not support. This lasts until you are found by a fireteam that saves you, and brings you to the Future War Cult where they have found a cure for being Taken.[/spoiler] [u]SUBCLASSES[/u] Each race has three subclasses, and one is universal. The starting subclass, Refractor, is a Kinetic damage based subclass aimed at limiting each race to only two elemental damage types for their subclass. REFRACTOR [spoiler][u]GRENADES[/u] FLASH- This grenade deals a blinding effect that lasts twice as long as a Flashbang, but deals minimal damage. TRIPWIRE- This grenade is a tripmine that lasts infinitely, however has less range. Is less visible. CRYPT- This grenade is a bolt grenade like Firebolt and Arcbolt, however, enemies in the range of Crypt are stopped from moving entirely for three seconds. No damage buffs or suppression is added to make it less powerful than Shadowshot. [u]JUMP:[/u] BOOST- This jump is a quick boost in whatever direction you are looking. (Think of the Jump Packs from Battlefront) SPEED BOOST- The Boost's speed is increased. LONGER BOOST- The Boost lasts longer and gets you further. HIGHER BOOST- The Boost gets you higher. [b][u]SUPER:[/u] BEND[/b]- Bend an enemy's will to fight for you, dealing more and taking less damage. Bend lasts until the enemy's death. (Does not work on Ultras or enemies in Crucible. Instant-kills in the Crucible) STRONG WILL- Enemies affected by Bend take less and deal even more damage. BUDDY-SYSTEM- Bend up to three enemies at a time, however damage effects are reduced. REFLECT- Bent enemies can shoot-to-heal you or fireteam members. Once per Bend, they can revive one fireteam member (can not revive until revive timer has ended [this includes no-revive zones]). [u]MELEE:[/u] BASH- Hit an enemy with the stock of your weapon. Bayoneted and heavy weapons deal extra damage. STUN- Bashing an enemy briefly disorients them. BRAWLER- Bash deals extra damage. FAST HANDS- Bash faster, but deal slightly less damage. [u]ATTRIBUTES I[/u] MOBILE MACHINE- Increased Armor and Agility. TANK- Increased Armor and Recovery. QUICK RECOVERY- Increased Agility and Recovery. [u]MODS I[/u] BLEED- Bashed enemies have a chance to take damage-over-time. TOUGH- Bent enemies take even less damage. TACTICAL- Grenade effects increased. [u]ATTRIBUTES II[/u] ROUNDED- Training focused on all attributes. BULLETPROOF- Training focused on Armor. SPEED DEMON- Training focused on raw speed. [u]MODS II[/u] JUMPER- Accuracy while airborne is not decreased. HELLBENT- Enemies damaged by Bent enemies take burn damage. DARKNESS- Gain an ability from the Darkness. ---ELIKSNI: SWORD- Hold RB (R1) to pull out a Shock Blade that deals the damage of your subclass (in this case, Kinetic). The Shock Blade has extended range and deals extra damage. Lasts for fifteen seconds, the cooldown on this is one full minute. ---VEX: RAGE- Taking headshot damage enables Rage mode, causing you to move faster, deal more damage, and health regenerates instantly, but take more damage and health regenerates at a slower rate. Lasts until not damaged for five seconds. ---CABAL: TACTICS- Hold RB (R1) to point at a target. The target takes extra damage from fireteam members.[/spoiler] [url=https://www.bungie.net/en/Forum/Post/175005134/0/0]Eliksni Subclasses[/url] Let me know what you think, is this a good idea, or a bad idea? EDITS [spoiler]Edit 1: Changed story. Fallen and Vex story line is credited to WarlikeTub006. Added Taken story line. Edit 2: Added Eliksni Subclasses in another post. Link is above.[/spoiler] [spoiler]Dismantle mines, yes?[/spoiler]

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  • [b]Avenger[/b] This Class only becomes available upon beating Oryx on Hard and collecting all 50 Calcified Fragments. This is a "Hero" class (to use WoW terminology) and would start at level 40 with a basic Taken themed armor and weapon set. [i]When Oryx fell, we all took a deep breath and sat back to lick our wounds. Some Guardians ventured out to clean up the mess He made, others however... some others took it upon themselves to claim at least a small part of His mantle. There is power in the Deep Guardian. Oryx found it, and so did they. Using the shattered remains of Willbreaker some guardians journeyed to wherever it is the Taken go. A few "guardians" even returned. My advise Guardian: stay far away. They burn with power, and impatience; never a good combination. - Zavala to an Unknown Guardian[/i] Void Subclass - [i]Sin Eater[/i] Solar Subclass - [i]Purifier[/i] Arc Subclass - [i]Mechanic[/i]

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