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11/15/2015 9:26:54 PM
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There's two things that set Stormtrance aside though. First is that while, yes, the lightning does chain, you have to be close to your opponent for it to arc to them. Not as close as Bladedance, but closer than a Fist of Havok with Shockwave. Also, if you're too close it won't automatically target someone just because you're holding the fire button. If they see you coming, all it takes is a rocket, machine gun, or super to knock you out of it. If you telegraph too much, and charge straight ahead at them, even a Scout or Pulse can do it. Blink does provide the ability to confuse the enemy, but no more or less than a Bladedancer's invisibility. Perhaps it could be tweaked slightly to consume a bit of your duration for movement speed though. Secondly, it's not Perpetual Charge that you're thinking of. That one gives to grenade energy for melee kills and vice-versa. The ability in question is Transcendence. On paper, it seems overpowered, but it can be ... Twitchy. There have been times that I was killed the moment I popped my Super, despite supposedly getting full health (probably some sort of lag, but I'm unsure. Might just be a programmed delay.) Also, I think you overestimate just how difficult it is to hold on to both your Melee and Grenade for the sake of your Super. Perhaps it's just me, but if someone gets right in my face, and I don't have a shotgun, my first instinct is to throw a melee. And there's plenty of opportunities you could miss if you refuse to throw that Arc Bolt grenade around the corner for the sake of your Super. And can you imagine having the perfect opportunity to use a Stormtrance, but holding off just because your melee and/or grenade aren't fully charged? It's a situational ability at best. Overpowered when everything is in your favor, but you may as well not even have it if everything isn't.
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