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Destiny

Discuss all things Destiny.
Edited by Chance_Delaney: 11/13/2015 4:38:42 PM
7

Raid loot idea

Yes

41

No

46

[b]This is my idea for a new loot system when it comes time for a new raid.[/b] Rather than just getting random loot drops you would have to acquire the materials from the raid then take it to the vanguards to be assembled. (No waiting period though) For example, you have to collect the raid materials then turn them into the vanguard with like 15 armor materials or the gunsmith with weapon parts and some motes of light. This would be cool. You would also be able to determine which armor piece or weapon you got possibly. Or instead of picking the piece you could choose the stat role. If they did this for the next raid people would go nuts for it I think. You guys give some input. It would be appreciated. Edit- The point was brought up of light level. I believe the best method would be to drop it at the raids minimum level and have it require more materials to upgrade it to the maximum light. The material would be similar to etheric light in a sense. On another note- This is just an idea. I don't think they should change the current loot system unless the community would genuinely like this new method. Edit 2-(Multiple character solution) Destiny already has class specific loot so this could be accomplished. Rather than their being just one type of material to develop the gear you will receive a drop based on the class your are running. Hunters, Warlocks and Titans will each have a class specific armor material. (Over grind/to quick upgrading issue) Instead of implementing one material for all items there would need to be a material for each specific armor slot and weapon slot. The method to prevent people from maxing out in a short period of time would be this. Each part of the raid would contain four slot specific raid materials. Similar to how the raid currently drops certain items at certain points. (war priest drops heavy weapons) Example- Part one would supposedly offer scout rifle parts, boot parts, chest parts and machine gun parts. As someone proposed already. To craft each item you would need to get (insert number) to craft a piece of gear. Say you need three pieces of materials for a pair of gauntlets. The number of materials required would depend on the availability of them from the raid. If for example, the war priest, golgoroth and the daughters all dropped gauntlet parts then you would need three parts to craft the item. The same would go for all gear. Guns and armor alike. Also, there could be a feature implemented so that you would be able to 'extract' parts from a combination of your other parts. Say you acquired a helmet part and chest part, but you really need gauntlets. You would be able to combine and extract the part you need from the two materials. This would make it possible to get something from 'nothing.'
English
#Destiny #norng

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  • It still requires RNG to get the materials to drop. Inevitably, I would have 6,000 scout rifle parts and never have boot material drop.

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    • I don't know... You'd be giving people the power to become fully leveled without having to actually finish the Raid.

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      • Could do like WoW did for awhile and use tokens. Once you get one you exchange it for a same-class/type item of your choice.

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      • Whilst I like the idea of removing the RNG to gain one light on a gun/armour drop on a raid, I don't like this idea. There are way to many materials as is, it's just to much. They should move back to just having the raid items drop at a max light for the activity. 310 normal all items, 320 on hard. The only RNG would be the sat/perk rolls.

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        • It would need some slight tweaking tho. For example, the raid helmets always drop from the raid boss. Under your system, a player could grind out totems 3-5 times and buy it. They would have to add certain drops from raid bosses. Like you would need 10 raid coins (the currency that you are describing) and oryxs head (another name of a drop they only drops from oryx.) Another problem would be the price of each piece. They would have to determine how many runs total would be needed to get everything. Then determine how many raid coins you would get each run. They would also have to factor in how fast players with 3 characters could get max lvl. Then they would have to make adjustments so that 3 characters players don't progress too fast, but 1 character players are not left in a hellish grind fest.

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          • I propose a mix of your idea and raid drops. Use the raid shards as currency. 50 shards for a piece of armor. 5 Shards can be used to raise the light level of any item (raid, iron banner, vendor gear) 1 point.

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            • Edited by KCChiefsfan53: 11/13/2015 3:33:18 PM
              How would the light lvl be determined? Random? People would complain about rng. All Max light level? People would complain not enough reason to keep replaying the raid. Honestly the loot system is just fine. It's been 3 weeks since hard mode and I already have the full harrowed armor set and most of the randoms I play with are one or two pieces away. As far as RPG games with an rng based looting system this is one of the fastest I've seen to get end game gear. The people that complain about it are your fps players who aren't used to the grind typically associated with rng

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