Edit: Combat rating is holding pretty steady as the clear winner of this poll.
I've tried to argue with people that skill is determined by more than KD alone, and that if you're going to judge by KD then they should go by recent kd, instead of overall.
I've argued that win % and combat rating are better indicators, but that didn't seem to go over well either.
Some people say that trials and rumble kd are much better indicators, and they might be for that particular situation, but again I don't think it shows overall skill.
What do guys think? My personal opinion is that these numbers show nothing when taken individually and it's better to look at the big picture.
Edit: alot of people are asking what combat rating is, here is my understanding; Combat rating starts at a base value of 100 for everyone, if you play 'within expectations' it doesn't change much, but if you do better or worse than those expectations it will change alot.
I think it takes the teams average combat rating, and which ever is higher is expected to win. I don't know if it accounts for individual kill/death in the same manner or not.
If a team has a much higher rating than yours and you lose, you don't lose much, but if you win you gain alot. The opposite is also true, if your team is much higher and you win you don't gain much, but if you lose than your rating is dropped alot.
I don't know how much more goes into it, someone else can correct me if I'm wrong.
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I think skill is determined different from player to player. With that being said there's no one measurement that can determine skill alone. There's a load of solo pvpers that if they stayed partied up their stats would look totally different. And the same goes for people who stay partied up. They might appear "average" solo. Then, you have the players who when they first start, use that 1st character as a test. A means to get good. That player could take all that knowledge gained from practice and apply it to character 2 and 3. But still end up with an average kd because of how much time was spent practicing on character 1. What I'm trying to say is you really can't judge using the general methods. You'd have to first know a little bit about the player to eliminate plenty of variables that are not generally taken into account.