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originally posted in:The Ashen Conflux
Edited by naga007: 1/8/2016 3:31:30 AM
366

New Fallen Class

[b]NOTE: This is an entirely theoretical post, before some of you call it OP and demand I nerf it, just know I haven't even posted how much damage any of the abilities do due to this posts conceptual nature.[/b] This is an idea for the creation of a Fallen themed class for our Guardians. The class is only selectable if you choose your Race as Eliksni (Fallen), while also being the only available class to Eliksni. I was thinking the name of the new class would be either Risen, or Redeemed. (Whereas the enemy Eliksni's are still known as Fallen) Their class items would be called Capes. They'd be stylistic similar to Hunter cloaks, but minus the hood. Due to Eliksni having four arms, their extra arms will be part of their hit box, unless they have the Docked perk (see below) equipped. To account for their larger hit box, they will have slightly more base health. [b][u]Privateer - Solar Subclass[/u][/b] [b]Grenade Column[/b] [spoiler][i][u]Incendiary Grenade[/u][/i] [i]An explosive grenade that catches enemies on fire, causing additional damage over time[/i] [i][u]Thermite Grenade[/u][/i] [i]A grenade that sends forward a burning line of fire[/i] [i][u]Tripmine Grenade[/u][/i] [i]An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger[/i][/spoiler] [b]Jump Column[/b] [spoiler][i][u]Leap[/u] A mix between Lift and Double Jump [u]Higher Leap[/u] Upgrades Leap for even greater height [u]Controlled Leap[/u] Upgrades Leap for better directional control while in the air [u]Double Leap[/u] Upgrades Leap with a third jump[/i][/spoiler] [b]Super Column[/b] [spoiler][i][u]Scorch Cannon[/u] Upon activating your super, you pull out a Scorch Cannon with 3 shots (NOTE: while super is active, no bonus damage resistance is granted) [u]Timed Explosives[/u] Holding the shoot button upon firing delays the explosion until the button is released. Also causes the shot to stick to surfaces [u]Engine of War[/u] Scorch Cannon has increased blast radius, lasts significantly longer and gains 2 additional shots [u]Buccaneer[/u] Double-tapping the crouch button while your super is activated allows you to blink evade[/i][/spoiler] [b]Melee Column[/b] [spoiler][i][u]Solar Gauntlet[/u] Knock back your enemies with a heavy Solar Melee strike [u]Inferno[/u] Solar Gauntlet now ignites enemies, causing damage over time [u]Brimstone[/u] Killing enemies with Solar Gauntlet causes them to explode [u]Ashen[/u] Taking damage slowly recharges Solar Gauntlet[/i][/spoiler] [b]1st Attribute Column[/b] [spoiler][i][u]Devil Banner[/u] Training focused on battle recovery and toughness [u]Wolf Banner[/u] Training focused on speed and toughness [u]Winter Banner[/u] Training focused on battle recovery and speed[/i][/spoiler] [b]1st Perk Column[/b] [spoiler][i][u]Heatseeking[/u] Your Scorch Cannon shots will alter its flight path to seek out your enemies [u]Death Metal[/u] Kills with heavy weapons have a chance to generate orbs of light [u]Trapper[/u] Kills with your Tripmine automatically recharge your grenade[/i][/spoiler] [b]2nd Attribute Column[/b] [spoiler][i][u]King Banner[/u] Training focused on all attributes [u]Rain Banner[/u] Training focused on maximum recovery [u]Exile Banner[/u] Training focused on raw speed[/i][/spoiler] [b]2nd Perk Column[/b] [spoiler][i][u]Overhaul[/u] Your heavy ammo capacity is increased [u]Docked[/u] Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges [u]Blisterd[/u] Immune to any damage over time debuffs[/i][/spoiler] [b][u]Archon - Void Subclass[/u][/b] [b]Grenade Column[/b] [spoiler][i][u]Override Grenade[/u] A non-lethal grenade that causes any Shanks or Servitors caught in the blast radius to fight for you [u]Scatter Grenade[/u] A grenade that splits into many submunitions and covers a large area with explosions [u]Smite Grenade[/u] A grenade that calls down a focused torrent of void energy (Void equivalent to the Storm Grenade)[/i][/spoiler] [b]Jump Column[/b] [spoiler][i][u]Leap[/u] A mix between Lift and Double Jump [u]Higher Leap[/u] Upgrades Leap for even greater height [u]Controlled Leap[/u] Upgrades Leap for better directional control while in the air [u]Double Leap[/u] Upgrades Leap with a third jump[/i][/spoiler] [b]Super Column[/b] [spoiler][i][u]Summon[/u] Activating your super summons a stationary Servitor that fires upon your enemies [u]Feeding Aura[/u] While your Servitor is active, it will give off an aura. Allies inside of it will constantly grant bonus ammo from the current clip from the reserves. [u]Replenishing Aura[/u] While your Servitor is active, it will give off an aura. Allies inside of it will constantly regenerate lost health [u]Fortifying Aura[/u] While your Servitor is active, it will give off an aura. Allies inside will be granted with an overshield[/i][/spoiler] [b]Melee Column[/b] [spoiler][i][u]Choke[/u] A powerful Melee which temporarily stuns your enemies [u]Priest of Light[/u] Killing an enemy stunned by choke generates an Orb of Light [u]Firm Grip[/u] Enemies killed by your Choke explode. [u]Helping Hand[/u] Using Choke on a revivable Guardians Ghost instantly revives them at the cost of your Melee.[/i][/spoiler] [b]1st Attribute Column[/b] [spoiler][i][u]Devil Banner[/u] Training focused on battle recovery and toughness [u]Wolf Banner[/u] Training focused on speed and toughness [u]Winter Banner[/u] Training focused on battle recovery and speed[/i][/spoiler] [b]1st Perk Column[/b] [spoiler][i][u]An Eye for an Eye[/u] Being damaged by a Melee instantly recharges choke. Being damaged by a grenade instantly recharges your grenade [u]Heretic[/u] Killing Fallen charges your abilities more quickly [u]Primordial[/u] Increases the radius of your Servitor's aura.[/i][/spoiler] [b]2nd Attribute Column[/b] [spoiler][i][u]King Banner[/u] Training focused on all attributes [u]Exile Banner[/u] Training focused on raw speed [u]Scar Banner[/u] Training focused on toughness at all costs.[/i][/spoiler] [b]2nd Perk Column[/b] [spoiler][i][u]Reaper[/u] Picking up an Orb of Light while your super is fully charged has a chance to instantly recharge Choke [u]Zealot[/u] Ability kills grant a brief overshield. [u]Blink Evade[/u] Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/i][/spoiler] [b][u]Scavenger - Arc Subclass[/u][/b] [b]Grenade Column[/b] [spoiler][i][u]Shock grenade[/u] A standard Arc-based Elinski grenade that sticks to surfaces. [u]Skip Grenade[/u] A grenade which splits on impact, creating multiple projectiles. [u]Web Grenade[/u] A grenade that emits a Web field that slows enemies (grenade equivalent of a Web Mine).[/i][/spoiler] [b]Jump Column[/b] [spoiler][i][u]Leap[/u] A mix between Lift and Double Jump [u]Higher Leap[/u] Upgrades Leap for even greater height [u]Controlled Leap[/u] Upgrades Leap for better directional control while in the air [u]Double Leap[/u] Upgrades Leap with a third jump[/i][/spoiler] [b]Super Column[/b] [spoiler][i][u]Shock Katanas[/u] Upon activating your super, you are granted dual Shock Blades that unleash a spiral of Arc energy around you upon attack. You are, however, more susceptible to Arc damage. [u]Free Runner[/u] While Shock Katana is active, you are granted a massive agility boost. Kills with Shock Katana regenerates lost health. However, this lowers the increased armor gained by activating your super. [u]Silent Fang[/u] While your super is active, you will gain invisibility.[/i][/spoiler] [b]Melee Column[/b] [spoiler][i][u]Shock Dagger[/u] A Melee that delivers a jolt of Arc energy [u]Pocket Knife[/u] Grants an additional Melee charge. [u]Rogue[/u] Kills with Shock Dagger instantly recharges it. [u]Looter[/u] Kills with Shock Dagger has a chance to grant additional special ammo.[/i][/spoiler] [b]1st Attribute Column[/b] [spoiler][i][u]Devil Banner[/u] Training focused on battle recovery and toughness [u]Wolf Banner[/u] Training focused on speed and toughness [u]Winter Banner[/u] Training focused on battle recovery and speed[/i][/spoiler] [b]1st Perk Column[/b] [spoiler][i][u]Jury Rigged[/u] Increases your reload speed with all weapons. [u]Dreg Strength[/u] Increased Sidearm magazine size, damage, fire rate, and stability. [u]Shrapnel Munitions[/u] Picking up ammo causes your Grenade to recharge more quickly[/i][/spoiler] [b]2nd Attribute Column[/b] [spoiler][i][u]King Banner[/u] Training focused on all attributes. [u]Scar Banner[/u] Training focused on toughness at all costs, [u]Rain Banner[/u] Training focused on maximum battle recovery.[/i][/spoiler] [b]2nd Perk Column[/b] [spoiler][i][u]Munitions[/u] Increases how often you find primary, special, and heavy ammo. [u]Docked[/u] Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges [u]Blink Evade[/u] Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/i][/spoiler] EDIT: some minor balancing changes are on its way. Please check back later if you'd like. If there's anything you think should change, don't be afraid to point it out. PRIVATEER EDIT: decreased starting amount of shots for Scorch Cannon from 5 to 3. Added a note regarding the lack of bonus armor while super is active.

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  • Very well thought out i think. Hire him bungie

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    • This is amazibg

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      • Damn that class would be so op in the crucible

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        • [quote]This is an idea for the creation of a Fallen themed class for our Guardians. The class is only selectable if you choose your Race as Eliksni (Fallen), while also being the only available class to Eliksni. I was thinking the name of the new class would be either Risen, or Redeemed. (Whereas the enemy Eliksni's are still known as Fallen) Their class items would be called Capes. They'd be stylistic similar to Hunter cloaks, but minus the hood. Due to Eliksni having four arms, their extra arms will be part of their hit box, unless they have the Docked perk (see below) equipped. To account for their larger hit box, they will have slightly more base health. [b][u]Privateer - Solar Subclass[/u][/b] [b]Grenade Column[/b] [spoiler][i][u]Incendiary Grenade[/u][/i] [i]An explosive grenade that catches enemies on fire, causing additional damage over time[/i] [i][u]Thermite Grenade[/u][/i] [i]A grenade that sends forward a burning line of fire[/i] [i][u]Tripmine Grenade[/u][/i] [i]An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger[/i][/spoiler] [b]Jump Column[/b] [spoiler][i][u]Leap[/u] A mix between Lift and Double Jump [u]Higher Leap[/u] Upgrades Leap for even greater height [u]Controlled Leap[/u] Upgrades Leap for better directional control while in the air [u]Double Leap[/u] Upgrades Leap with a third jump[/i][/spoiler] [b]Super Column[/b] [spoiler][i][u]Scorch Cannon[/u] Upon activating your super, you pull out a Scorch Cannon with 3 shots (NOTE: while super is active, no bonus damage resistance is granted) [u]Timed Explosives[/u] Holding the shoot button upon firing delays the explosion until the button is released. Also causes the shot to stick to surfaces [u]Engine of War[/u] Scorch Cannon has increased blast radius, lasts significantly longer and gains 2 additional shots [u]Buccaneer[/u] Double-tapping the crouch button while your super is activated allows you to blink evade[/i][/spoiler] [b]Melee Column[/b] [spoiler][i][u]Solar Gauntlet[/u] Knock back your enemies with a heavy Solar Melee strike [u]Inferno[/u] Solar Gauntlet now ignites enemies, causing damage over time [u]Brimstone[/u] Killing enemies with Solar Gauntlet causes them to explode [u]Ashen[/u] Taking damage slowly recharges Solar Gauntlet[/i][/spoiler] [b]1st Attribute Column[/b] [spoiler][i][u]Devil Banner[/u] Training focused on battle recovery and toughness [u]Wolf Banner[/u] Training focused on speed and toughness [u]Winter Banner[/u] Training focused on battle recovery and speed[/i][/spoiler] [b]1st Perk Column[/b] [spoiler][i][u]Heatseeking[/u] Your Scorch Cannon shots will alter its flight path to seek out your enemies [u]Death Metal[/u] Kills with heavy weapons have a chance to generate orbs of light [u]Trapper[/u] Kills with your Tripmine automatically recharge your grenade[/i][/spoiler] [b]2nd Attribute Column[/b] [spoiler][i][u]King Banner[/u] Training focused on all attributes [u]Rain Banner[/u] Training focused on maximum recovery [u]Exile Banner[/u] Training focused on raw speed[/i][/spoiler] [b]2nd Perk Column[/b] [spoiler][i][u]Overhaul[/u] Your heavy ammo capacity is increased [u]Docked[/u] Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges [u]Blisterd[/u] Immune to any damage over time debuffs[/i][/spoiler] [b][u]Archon - Void Subclass[/u][/b] [b]Grenade Column[/b] [spoiler][i][u]Override Grenade[/u] A non-lethal grenade that causes any Shanks or Servitors caught in the blast radius to fight for you [u]Scatter Grenade[/u] A grenade that splits into many submunitions and covers a large area with explosions [u]Smite Grenade[/u] A grenade that calls down a focused torrent of void energy (Void equivalent to the Storm Grenade)[/i][/spoiler] [b]Jump Column[/b] [spoiler][i][u]Leap[/u] A mix between Lift and Double Jump [u]Higher Leap[/u] Upgrades Leap for even greater height [u]Controlled Leap[/u] Upgrades Leap for better directional control while in the air [u]Double Leap[/u] Upgrades Leap with a third jump[/i][/spoiler] [b]Super Column[/b] [spoiler][i][u]Summon[/u] Activating your super summons a stationary Servitor that fires upon your enemies [u]Feeding Aura[/u] While your Servitor is active, it will give off an aura. Allies inside of it will constantly grant bonus ammo from the current clip from the reserves. [u]Replenishing Aura[/u] While your Servitor is active, it will give off an aura. Allies inside of it will constantly regenerate lost health [u]Fortifying Aura[/u] While your Servitor is active, it will give off an aura. Allies inside will be granted with an overshield[/i][/spoiler] [b]Melee Column[/b] [spoiler][i][u]Choke[/u] A powerful Melee which temporarily stuns your enemies [u]Priest of Light[/u] Killing an enemy stunned by choke generates an Orb of Light [u]Firm Grip[/u] Enemies killed by your Choke explode. [u]Helping Hand[/u] Using Choke on a revivable Guardians Ghost instantly revives them at the cost of your Melee.[/i][/spoiler] [b]1st Attribute Column[/b] [spoiler][i][u]Devil Banner[/u] Training focused on battle recovery and toughness [u]Wolf Banner[/u] Training focused on speed and toughness [u]Winter Banner[/u] Training focused on battle recovery and speed[/i][/spoiler] [b]1st Perk Column[/b] [spoiler][i][u]An Eye for an Eye[/u] Being damaged by a Melee instantly recharges choke. Being damaged by a grenade instantly recharges your grenade [u]Heretic[/u] Killing Fallen charges your abilities more quickly [u]Primordial[/u] Increases the radius of your Servitor's aura.[/i][/spoiler] [b]2nd Attribute Column[/b] [spoiler][i][u]King Banner[/u] Training focused on all attributes [u]Exile Banner[/u] Training focused on raw speed [u]Scar Banner[/u] Training focused on toughness at all costs.[/i][/spoiler] [b]2nd Perk Column[/b] [spoiler][i][u]Reaper[/u] Picking up an Orb of Light while your super is fully charged has a chance to instantly recharge Choke [u]Zealot[/u] Ability kills grant a brief overshield. [u]Blink Evade[/u] Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/i][/spoiler] [b][u]Scavenger - Arc Subclass[/u][/b] [b]Grenade Column[/b] [spoiler][i][u]Shock grenade[/u] A standard Arc-based Elinski grenade that sticks to surfaces. [u]Skip Grenade[/u] A grenade which splits on impact, creating multiple projectiles. [u]Web Grenade[/u] A grenade that emits a Web field that slows enemies (grenade equivalent of a Web Mine).[/i][/spoiler] [b]Jump Column[/b] [spoiler][i][u]Leap[/u] A mix between Lift and Double Jump [u]Higher Leap[/u] Upgrades Leap for even greater height [u]Controlled Leap[/u] Upgrades Leap for better directional control while in the air [u]Double Leap[/u] Upgrades Leap with a third jump[/i][/spoiler] [b]Super Column[/b] [spoiler][i][u]Shock Katanas[/u] Upon activating your super, you are granted dual Shock Blades that unleash a spiral of Arc energy around you upon attack. You are, however, more susceptible to Arc damage. [u]Free Runner[/u] While Shock Katana is active, you are granted a massive agility boost. Kills with Shock Katana regenerates lost health. However, this lowers the increased armor gained by activating your super. [u]Silent Fang[/u] While your super is active, you will gain invisibility.[/i][/spoiler] [b]Melee Column[/b] [spoiler][i][u]Shock Dagger[/u] A Melee that delivers a jolt of Arc energy [u]Pocket Knife[/u] Grants an additional Melee charge. [u]Rogue[/u] Kills with Shock Dagger instantly recharges it. [u]Looter[/u] Kills with Shock Dagger has a chance to grant additional special ammo.[/i][/spoiler] [b]1st Attribute Column[/b] [spoiler][i][u]Devil Banner[/u] Training focused on battle recovery and toughness [u]Wolf Banner[/u] Training focused on speed and toughness [u]Winter Banner[/u] Training focused on battle recovery and speed[/i][/spoiler] [b]1st Perk Column[/b] [spoiler][i][u]Jury Rigged[/u] Increases your reload speed with all weapons. [u]Dreg Strength[/u] Increased Sidearm magazine size, damage, fire rate, and stability. [u]Shrapnel Munitions[/u] Picking up ammo causes your Grenade to recharge more quickly[/i][/spoiler] [b]2nd Attribute Column[/b] [spoiler][i][u]King Banner[/u] Training focused on all attributes. [u]Scar Banner[/u] Training focused on toughness at all costs, [u]Rain Banner[/u] Training focused on maximum battle recovery.[/i][/spoiler] [b]2nd Perk Column[/b] [spoiler][i][u]Munitions[/u] Increases how often you find primary, special, and heavy ammo. [u]Docked[/u] Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges [u]Blink Evade[/u] Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/i][/spoiler] EDIT: some minor balancing changes are on its way. Please check back later if you'd like. If there's anything you think should change, don't be afraid to point it out. PRIVATEER EDIT: decreased starting amount of shots for Scorch Cannon from 5 to 3. Added a note regarding the lack of bonus armor while super is active.[/quote]yas

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          • The arc subclass tho i really hope this can happen they took away the vanguard which was originally in destiny then they removed it btw a "vanguard" class is the year one "titan" on the game cover

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            • i absolutley love these ideas, but i dont htink a class should be removed just add more\ BUMP!

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              • Awesome idea but just a suggestion so since these Eliniski broke away from the other houses (Devils kings winter exile wolves judgment shadow) they could bring in weapons from fallen that could introduce a new era of weapons and armor for your gaurdian New sidearms New swords or (shock blades) bravo to the maker of this post Bungie if your listening in you better do this because this is one of the absolute BEST posts on #Destiny

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              • Holy crap you thought into this this should totally be in either the next doc or destiny 2

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                • So capes are basically like the Taniks cloak for hunters just different styles??

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                  • WANT NOW! [spoiler]Bungie will never do it though...[/spoiler]

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                    • Eye for an eye is sooooo broken

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                      • How would armor slots work tho

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                      • Please I would kill for this.

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                      • This has to happen

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                        • Why is Dreg Strength limited to just Sidearms? Few other class abilities favor a specific weapon. Perhaps make it so that the bonus is across all weapons while you're in critical health?

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                          • Wait so I could create a fallen character?? That would be so badass this MUST happen, we already have proof of being allies with fallen (variks) so why shouldn't we do this? I would love to go with my fallen character and kill fallen scum as a fallen!

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                          • The dreg strength would shred people in pvp

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                          • Blistered, no way that's not alright. Also the whole arms as a hotbox thing for more health wouldn't really work. Arms are hardly more hotbox

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                            • Override sepiks lol

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                            • This wouldn't really work out if it was based solely on traditional Destiny roles. In total, there are 9 combinations of people that you can be, with human, awoken, and exo as races, and warlock, Titan, and hunter as classes. With the addition of this, only the fallen could be with the fallen subclasses, limiting customization, as humans, awoken, and exos could not partake in these new subclasses. Now if this was straying away from tradition, then the more power to you. I love this new idea, but I think it would be too hard to implement based on this. Plus, new exotics would be too tedious to make, as only 1 specific class of 1 specific race could equip it, making them very limited. I love it, not giving it have, just realism.

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                              • Edited by Bidoofda: 11/10/2015 11:23:41 PM
                                The solar one seems to be taking the best parts of all three solar subclasses. That would have to get seriously nerfed before i play crucible. 3 of the best grenades, golden gun that explodes on contact with 2 extra shots, and invulnerability? I hope that's op to others too. I do like the ideas, they are very creative and plausible, but i do think they need heavy tweaks until they become balanced

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                                • Yes. This is good.

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                                • Take this down before bungie packages it up as a £100 dlc

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                                • Why doesn't archon have docked?

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                                  • For the Scavenger in the Super column you're missing a name

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                                    • Holy shit this would be amazing

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