[quote]After Bungie gets the current META close to balanced again, there will be more skill play involved with weapons rather than "crutches."[/quote]
"Close to balanced?" Bro, I don't think the Meta has EVER been as balanced as it is right now, thanks to the 2.0 patch. Obviously, there can always be improvements, but in game that adds dozens of new weapons on a regular basis, it will never be [i]perfect[/i]. :P
[quote]Bungie likes the idea of having high effectiveness in one category but giving up the strength of another. The year 1 weapons were more well rounded and didn't fit this[/quote]
Again, I'll direct you to the [url=https://www.bungie.net/7_Destiny-Update---09082015/en/News/News?aid=13474]2.0 patch notes[/url].
The reason Year 1 weapons were so well rounded was because of their [i]perks[/i], more so than their stats. Like you said, the Year 1 perks offered good benefits, but with no trade-offs (unlike Year 2 perks).
[i]However[/i], if you read through the 2.0 details, you'll find that the benefits of Year 1 perks have been [i]substantially[/i] reduced. The benefits of perks like Aggressive Ballistics, Perfect Balance, and Flared Magwell (that granted direct bonuses to stats like stability, reload speed, etc.) have literally been reduced by 50-[i]80%[/i].
As such, while Year 2 weapons might ask players to make trade-offs that Year 1 weapons [i]don't[/i], they [i]also[/i] give players larger [b]benefits[/b], which balances the two out.
And, while Year 2 armor might not offer as broad benefits as Year 1 (like only increasing bonuses for specific weapons types, now, as opposed to entire classes), it also offers uniquely powerful bonuses that Year 1 [i]doesn't[/i] (like burn resistances/bonuses). Again, the two balance each other out.
So, while Year 1 might still be more well-rounded, Year 2 also offers much higher benefits for [i]specific[/i] abilities, and both options have their pros and cons. :D
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