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Edited by Jester: 11/8/2015 10:57:18 PM
2

Cathedral of Dusk Crucible Map

Its In Rotation Too Often

37

Its In Rotation Just Fine

32

Its Not In Rotation Enough

9

This is a post about the crucible map called Cathedral of Dusk. The problem with this map is that its in rotation WAY too often. I like to play control with my friends so we can fit everyone in a fireteam and we play this map back to back and it feels like a 50/50 chance for it to be this map or any other one. I think part of it might be that its new but they still need to change it. I think this is what should happen with the map: -Lower rotation chance in 6v6 game modes so its in just as often as any other map -Take it out of 3v3, 2v2, rumble and inferno game modes completely because it takes forever to find enemies and the games go by too slow This map is approximately 250m long and 100m wide. Because its in rotation so often sometimes we back out and even randoms back out so thats a problem and another reason why it needs to be lowered in rotation because their probably sick of it too. I dont really like the map that much personally but I might if it wasnt in rotation so often, still woundnt be my fav though. I hope this isnt just me getting it all the time so please vote on the pole, leave a comment on what you think about it and vote up or down on this post, I would really like to hear other opinions! Also it would help get Bungies attention on peoples thoughts! Thanks for reading! PSN: EvilJester20

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  • Edited by JHarv: 11/8/2015 10:46:42 PM
    I get it pretty much every game I play And it's just another garbage new map with awful design. They have to get away from the tunnel mentality that funnels action into one or two tiny little bottlenecks. Maps need to be more square, and promote some degree of flanking from multiple levels and multiple angles. This stupid frigging game just promotes hard-scoping from one popular spot. Pantheon is a great example of that. You basically have two lanes, no way to flank, in a bowling alley that pits teams against one another in the exact same area every time where your best option is to stand still aiming down the sight waiting until the enemy pops into your reticle.

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