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Edited by Khan the Reaper: 7/25/2015 6:49:29 PM
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Exotic Maker. Perk Maker. Sublcass Maker

Edit 7/25: For people having trouble with ideas, here's two themes that may help. Theme #1 Class specific exotics: in the taken king, we're suppose to be getting some. Let's see what you guys can come up with. Theme #2 Toxotics: this is basically an exotic with an amazing perk but it is also hurts you somehow. Not really doing a competition because I'm very inconsistent. Edit 7/24: Glad to see we're getting some traffic going again. I've decided to change what this forum is about. I want it to be a creation outlet for everyone to share their ideas, not just for exotic gear. Hopefully you guys like the change. I'll try and include some examples. Edit 6/11: Wow, I'm surprised that people actually want this forum to stay alive. I'm sorry for being silent for so long so I've responded to a couple of posts. I'll try and respond to anyone else that adds something. Also I'm going to look for the list of exotics that I have from the last competition. I'll post it when I find it. I'm debating on doing another one. Message me if you think I should. Exotic list - Old Favorites [spoiler]https://docs.google.com/document/d/1CjnqpY5AhephV0GihorUyxY38RxfmTb_Sz0tJSfyWQY/edit?usp=sharing I also included the names of all the creators. [/spoiler] Name: Type: Description: Design: Attributes: Initial Upgrades: Exotic Upgrade: Here are some of my examples. Gunslinger [spoiler]Name: Jester's Will Type: exotic hunter helm Description: Don't fall prey to the tricks of a mad jester. You will regret it. Design: a normal hunter helmet with a white smiling mask surrounds the front of the helmet. Attributes: Strength Upgrades: melee attack speed, orbs regen melee energy Exotic upgrade: Dancing Joker- the gunslingers throwing knife leaves a dancing after image of the guardian on the spot that it is thrown and lasts 8 seconds. In pve, they take aggro from enemies. In pvp they show up on the radar as enemies.[/spoiler] Striker [spoiler]Name: Rulers Helm Type: Titan helmet Description: When faced against the will of a king, one must ask, "How do I repent?" Design: Golden helm with a crown melted into the top. Attributes: Intellect Upgrades: Grenades give more super energy, killing minions of the darkness grant more super energy Exotic Upgrade: Monarch's Wrath- Fist of havoc does more damage and kills with your super grant the titan an armor of light that lasts 5 seconds.[/spoiler] Void walker [spoiler]Name: Abyss Gravity Type: warlock helm Description: Return to me... Design: a grey warlock helm with small void particles surrounding it. Attributes: Intellect, discipline Upgrades: melee hits replenish grenade energy, more super energy from genade kills Exotic Upgrade: Abyss Gravity- vortex grenades and nova bomb have an increased radius for their damaging fields. They also have a strong singularity effect that pulls people in its radius to the the center. [/spoiler] Sun singer [spoiler]Name: Flight of Hermes Type: Warlock boots Description: True freedom is only known to the sky's. Design: Navy blue pants with large golden wings on the outer left and right side of the feet. Attributes: Discipline Upgrades: heavy ammo, speed reload primaries Exotic upgrade: Flight-extends the duration of angel of light. Grants a speed boost and better control while airborne.[/spoiler] Defender [spoiler]Name: Dynamo Luminescent Type: Titan chest Description: Bring forth the light. Design: A dark blue armor piece with an orb of light inside the chest and two small ones on both shoulders. Attributes: Intellect, Discipline Upgrades: bonus special ammo, reload speed for pulse rifles Exotic upgrade: Light Giver-Gift of light(orb gens with force barrier kills), gift of the void(damage to ward dawn gens orbs), and iron harvest(chance for orbs with heavy kills) are free perks. [/spoiler] Blade dancer [spoiler]Name: Shadow? Description: Design: Attributes:intellect Upgrades: Exotic Upgrade: Nightcrawler-gain a blink slide and sliding gives a chance to go invisible[/spoiler] I love to hear feedback about my own stuff as well Some more of my ideas. [spoiler]Name: Mike Titan Type: titan gauntlets Description: You just got knocked the -blam!- out! Design: boxing gloves Attributes: strength Upgrades: melee speed, grenade hits give melee energy Exotic: gives striker storm fist a stun ability as well as a knock back effect. [/spoiler] [spoiler]Name: Breacher's Gauntlets Type: hunter gauntlets Description: Knock Knock.... Design: bullets up and down the sleeves with grenades around the shoulder Attributes: Discipline Upgrades:orbs replenish health, melee replenishes grenade energy Exotic upgrade: Specialist- Doubles the amount of clusters from Swarm and Skip grenades. [/spoiler] [spoiler]Name: Traveller's Dawn Type: Titan Chest Description: Bathe in the light of the traveller. Design: clear muscle shaped armor with the the crest of the traveler in the top right. Attributes: Intellect, strength Upgrades: bonus heavy ammo, heavy reload speed Exotic Upgrade: Supreme Aegis- Armor of light is a free perk [/spoiler]

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  • Edited by CHILIDAWG343: 11/5/2015 5:01:23 AM
    The Impalers (gloves) Not class specific "Spikes are pretty cool, right?" Titan visual: Bulky greaves covered in layers of armor and spikes Hunter visual: Light metal with some showing leather, with a row of spikes on the opposite side of the Hunter's arm as it's thumb. Warlock visual: Hooked claws under the shoulder guard, talon fingers and spikes set randomly on a sleeve of hard leather and some metal plating. Also, when you melee a knife pokes out from under the armor/gloves. Intellect: 0 Discipline: 50 Strength: 70 Perks: [b]Passive perks:[/b] -Pointy things (not sure what to call it yet): Replaces your special weapon with a needle gun built into your gauntlets. -Decisive Element: This piece of gear changes elements based on your subclass [b]Perk 1:[/b] -(whatever that perk is called, I'll update it later): Restores grenade energy on melee hit OR -Paramuscle Armature: Increases grenade throw distance [b]Perk 2:[/b] -(whatever that perk is called, I'll update it later): Restores melee energy on grenade hits OR -??? Loader: Increases reload speed for ??? [b]Exotic Perk[/b] -The Impalers: Melee and Needle Gun damage is increased considerably, and kills the Needle Gun reduces melee, grenade, and super cool down for a brief time. It'll work well with this:[spoiler][quote]Bloody Knuckles - Exotic Shotgun "You're going to need some gloves for those" Exotic Perk - Bloody Knuckles: This weapon switches elements based on your equipped class, and one random bullet in the magazine triggers your melee ability without consuming a charge. Perks: Cocoon - When stowed away for a short time, automatically reload this weapon Rangefinder - When zoomed in, increases the range of this weapon. Stats: Impact - 35 Range - 15 Rate of Fire - 40 Reload Speed - 5 Stability - 30 Mag Size - 5 Element - Kinetic (by default) Bonus perk - (I forgot) hits with this weapon grant 25% bonus melee damage for a short time.[/quote][/spoiler] Because it'll automatically reload and trigger melee :3 EDIT: Spike Gun stats: 15 bullet mag 20% reload speed 100% handling 40% impact 80% stability 80% rate of fire Has an upgrade perk that unlocks when you fully upgrade your Impalers: [b]Special Infusion:[/b] This needle gun acquires all perks of your currently equipped special weapon [b](ex firefly or luck in the chamber, but no barrels or sights)[/b], but the stats [b](impact, stability, etc)[/b] are averaged.

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