The Impalers (gloves)
Not class specific
"Spikes are pretty cool, right?"
Titan visual: Bulky greaves covered in layers of armor and spikes
Hunter visual: Light metal with some showing leather, with a row of spikes on the opposite side of the Hunter's arm as it's thumb.
Warlock visual: Hooked claws under the shoulder guard, talon fingers and spikes set randomly on a sleeve of hard leather and some metal plating.
Also, when you melee a knife pokes out from under the armor/gloves.
Intellect: 0
Discipline: 50
Strength: 70
Perks:
[b]Passive perks:[/b]
-Pointy things (not sure what to call it yet): Replaces your special weapon with a needle gun built into your gauntlets.
-Decisive Element: This piece of gear changes elements based on your subclass
[b]Perk 1:[/b]
-(whatever that perk is called, I'll update it later): Restores grenade energy on melee hit
OR
-Paramuscle Armature: Increases grenade throw distance
[b]Perk 2:[/b]
-(whatever that perk is called, I'll update it later): Restores melee energy on grenade hits
OR
-??? Loader: Increases reload speed for ???
[b]Exotic Perk[/b]
-The Impalers: Melee and Needle Gun damage is increased considerably, and kills the Needle Gun reduces melee, grenade, and super cool down for a brief time.
It'll work well with this:[spoiler][quote]Bloody Knuckles - Exotic Shotgun
"You're going to need some gloves for those"
Exotic Perk - Bloody Knuckles: This weapon switches elements based on your equipped class, and one random bullet in the magazine triggers your melee ability without consuming a charge.
Perks:
Cocoon - When stowed away for a short time, automatically reload this weapon
Rangefinder - When zoomed in, increases the range of this weapon.
Stats:
Impact - 35
Range - 15
Rate of Fire - 40
Reload Speed - 5
Stability - 30
Mag Size - 5
Element - Kinetic (by default)
Bonus perk - (I forgot) hits with this weapon grant 25% bonus melee damage for a short time.[/quote][/spoiler]
Because it'll automatically reload and trigger melee :3
EDIT: Spike Gun stats:
15 bullet mag
20% reload speed
100% handling
40% impact
80% stability
80% rate of fire
Has an upgrade perk that unlocks when you fully upgrade your Impalers:
[b]Special Infusion:[/b]
This needle gun acquires all perks of your currently equipped special weapon [b](ex firefly or luck in the chamber, but no barrels or sights)[/b], but the stats [b](impact, stability, etc)[/b] are averaged.
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