originally posted in:The Rebel Squadron
Before I start, hi, my main is a Titan, and I am open for discussion, so msg me if u want.
I somewhat disagree with what u said, that the Sunbreaker is OP and that is undebatable. Yes the super is the elephant in the room, but calling the Sunbreaker OP implies that the whole sub-class is OP, which is where I believe is the problem. The super is VERY strong and could use an armor nerf, that is undebatable, but it is also very demanding in the skill tree. Most of the nodes are designed to go to work during the super, some exceptions being melting point and stoke the forge (thermal vent doesn't involve super, but plays off a sunspot build, which is aimed towards the super). Now, let's say a lone Sunbro is NOT mid-super, then his gun is the most of your worries, unless u are scared of his tiny t-rex arms.
Personally, I would be scared if hammer of sol, "charges faster when allies are in close proximity"(Gathering storm: Storm caller skill tree). Or worse, when it, "is active, nearby enemies take perpetual damage,"(Gathering Storm: Storm Caller skill tree). Maybe Sunbros would be a menace out of super if, "enemies damaged by your grenades chain lightning to other nearby enemies," (Greased Lightning: Storm Caller skill tree). That probably won't happen though, be kind of weird if a fire subclass used lightning, but hey, it's Bungo's call.
ps: I honestly like how ppl can vent about issues on the forums ;3
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Loved your ideas there and how you didn't try to fight with me and try to yell like it will change anything like the majority of people do on this forum... The class itself isn't OP. It's the super that is OP, let's be honest it shouldn't take two head shots and two of anything to kill tithe health regeneration is no problem it's the fact that it's so difficult to do.
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Edited by Luck On Loan: 11/4/2015 1:08:24 AMThank u too for not spitting salt my way, seems like that is all ppl have nowadays. And honestly, it makes more sense after re reading what I wrote. U have pretty much half the skill tree dedicated to Hammer Of Sol, unlike another mobile super subclass, blade dancer, which has some nodes dedicated to invisibility. One more thing I would like to add is that the super like a hard puzzle, no one really has the solution to it at first, which makes it seem impossible to solve. [spoiler]How To Kill a Hammer Bro by:Hammer Bro. STEP 1) Apply one grenade OR MORE to face to weaken them. STEP 2) Stay above them. STEP 3) Shoot and don't stop, some teams shot may be required. [/spoiler]
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Lol yeah man I don't like when people fire back at me and I'm like man relax its a comment not a fight But yeah I see what you are coming from people need to realize that the skill tree isn't overpowered it's only when they activate the super then run for the hills! But if they can nerf the armor on him just a bit where let's say golden gun, tether, and storm caller can kill him in 3-5 seconds before he turns around and just throws a hammer there will be a lot less complains.
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Now this is a topic in not the best on: Super v. Super. Whenever I'm fighting these supers mid hammer, this is what happens. [b]Shadowshot[/b]: Tethers me or we trade blows, the hunter walking away with a sliver of health and I'm dead. [b]Arc Blade[/b]: I throw a hammer at my feet or spin circles to catch up with them. I usually kill them. [b]Nova Bomb[/b]: One hit. I die. [b]Sun Singer[/b]: Punches me and throws nades. I usually die if they land or stick to the nades. [b]Storm Trance[/b]: Either catches me off guard and kills me or we fight. If we fight, it takes on hammer to the head or two anywhere else to kill them. [b]Fist-o-havoc[/b]: Fist penetrates my private square. [b]Ward of Dawn[/b]: U can probably guess.
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Not going to lie I laughed out loud at many of these! The nova bomb in particular and that self Res you don't even need the naded it's a fricken one hit punch!
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The sunsinger melee isn't an insta kill for the hammer. The armor saves you.
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True. so true