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Destiny

Discuss all things Destiny.
Edited by InfinitySerpent: 11/2/2015 2:03:22 PM
16

am i the only one who thinks all the classes have serious balancing issues?

titans don't have anything to aid them in melee conflict beside the simple argument of Shoulder charge, and perhaps melting point. and arguably have some of the best supers in the game for rushers hunters gain no shielding or other bonus for melee killing, anything and have some of the worst stat allocation in destiny have the most accurate supers but lack in bonuses for those supers.... warlock have horrible jumping issues, as well as have a problem over relying on slap happy antics and grenadier hell fire instead of normal gun play, and control what seems to be the best of everything hands down when compared to both the titans and hunters Edit1: just to put this into perspective this is how a general RPG/FPS hybrid would build the classes lets say the stats go from 1-10 the classes should be locked as follows for PVE [u]hunters[/u] [i]armor = 5 recovery = 5 agility = 10[/i] [u]Titans[/u] [i]armor = 10 recovery = 5 agility = 5[/i] [u]Warlock[/u] [i]armor = 5 recovery = 10 agility = 5[/i] this way PVE has both a balanced set for each class and a good feeling for all three to have specific roles but in PVP it should be diffrent the classes should be locked as follows for PVP [i]armor = 5 recovery = 5 agility = 5[/i] normalizing these giving no class any chance greater than the other, no surviving things they shouldn't, no recovering faster than another class, no out running another class, simply balanced. [b] the reason behind some of the imbalance is due to the choice of stats what point to classes is there if you just spec into being as fast as a hunter or a tough as a titan...... its part of the problem but not the entire cause of the imbalance and class diffrences[/b]

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  • That would actually make a pretty boring game. Let people figure out what they want to do. The hunter is probably one of the weaker classes now and it's still one of the most popular. I don't know why, but it is. If people are going to continue to play it obviously they are seeing something in it

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    • well,... if you don't like it, don't play it!!!! IT'S REALLY SIMPLE!!..... it's THAT simple. i don't like it so i don't play pvp, unless im really bored or for a qeust...

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      • So basically each (sub)class has it's advantages and disadvantages? Seems pretty balanced to me...

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        • When everyone has a balancing issue, nobody does

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          • Each class is stronger in certain situations and weaker in others, that's the point, if they address everything you've raised then each class would just have 3 identical subclasses with a variation on the super.

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            • Disagree. Titans have the strongest melee damage wise. (pergrine greaves makes shoulder charge one hit virtually anything) defender has force barrier which can now be triggered on shotgun kills and made to last super long re charge itself AND be stronger. and sunbreaker has thermal vent i think is the name. that gives your melee back to full on a melee kill and this with cautorize means you basically have a built in health on demand melee just with terrible range. Hunters have hungering blade for melee's+ fast twitch making you have a melee with the range nearly of a warlock melee range that heals you when you need it. back stab also exists to one hit normal players and it procs everywhere besides the direct front. Agility is very underrated. You can tap warlock jumps in a way to psudeo skate around. Ability spam is their design. and warlocks typically come with the strongest single perks in the game on an individual basis just look at the storm caller tree. tons of those perks either pull from an exotic armor or are similar to another classes ability I.E landfall being a mini fist of havoc. tbh the only 2 classes I feel that struggle at the moment is blade dancer in the super department and sun singer in general.

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              • Every class has a weakness, that's why we have three different ones. The only way to perfectly balance them is one class one sub class.

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                • I don't understand your point, all the classes have strengths and weaknesses, that's kinda the point I thought.

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                  • Edited by LordofChaos: 11/2/2015 3:07:30 PM
                    this game was not ever meant to be balanced like any other game stop thinking it was or ever will be or needs to be. It is meant to be fundamentally unbalanced in how it plays. Games do not have to be balanced or fair or equal for all classes or players ever. this is not some mlg/gb game and never was meant to be balanced in that manner either.

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                  • They are all fine currently. Especially the new ones

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                    • I think the warlock has zero jumping issues for me, feeling like I can pretty much get to anything with that jump. Adding blink which is what I use 75% of the time. Awesome jumper.

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                      • I think the warlocks are fairly balanced. I don't go into my super thinking I'm untouchable I use my abilities aswell as gunplay

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                        • The only way any kind of balance is going to come to pvp, is if they make a mode where there are no supers. Otherwise any changes what so ever to any classes supers is just going to lead to more crying about this or that being overpowered or underpowered

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                          • Yes

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                          • No half the forums an likely 80%+ the players [b][i][u]KNOW[/u][/i][/b] bungie stinx at balance cuz they dont play test jack sh!t I mean nightstalkers with quiver and exotic helm got [b][i][u]infinite arrows[/u][/i][/b] by opening menu mid super----> flipping [b][i][u]really?![/u][/i][/b]

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                            • Yup, just you.

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