Hey fellow guardians. I'm loving the new weapon diversity in the crucible. I think it reflects a "perfect balance" (sorry... bad pun) achieved by Bungie. But let's talk fusion rifles. With the exception of but a few, these things have never gotten much love outside the crucible. The DPS against raid bosses is underwhelming, and for the charge rate, you may as well try to kill Ir Anuk with a class-A boomstick. What I suggest as a solution is to (1) add a critical hit multiplier, say 1.5x (2) and/or buff damage by 150%... Honestly I love the charge up elemental shreddage that you get out of these, but when it comes time to raid or do anything serious, the fusions (except Sleeper Simulant) get vaulted and replaced by snipers. Thanks for reading this and I'd like to see some awesome changes to these guns.
Edit: Thanks for all the attention this is getting guys! Keep it up!
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They are useless in PvE, I agree. They absolutely need to have the ability to deal precision hits. [b]PvP[/b] As for PvP, I have a few possible sllutions. One fix is that they get more range rather than damage. Any fusion should be able to down an enemy in one burst at, say stormcaller range at least. I know for a fact that fast charge/low impact fusions are only good for dismantling and getting marks, since they technically nerfed fusions with 2.0 and those types were garbage before 2.0. Another solution could be to have the sights options be changed to affect burst speed and impact. You know focused fire? Imagine that on a fusion rifle. One downside of this fix, though, could be that they might have to redesign the whole damage output system for fusions. And lastly, the most likely thing to happen, a shotgun nerf. The community has shown that removing shot package made no difference to the killing power of high impact, high range shotguns. I could definitely see Bungie reducing pellet count for shotguns at some point (hopefully only for crucible).