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#feedback

Edited by Lost Sols: 12/15/2015 5:56:19 AM
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@Bungie Whatever you do with BALANCING, balance on PERFORMANCE not USE.

So I've made my case for a long time on these forums that I believe the biggest issue with in-game balancing is more beholden to players not taking personal accountability and 1) acknowledging that someone may be better than them and 2) taking time to really learn what weapons they are good with and learn map layouts and where they do best on them. After the last week of Iron Banner and the absolutely outrageous number of nerf posts thrown up on the forums, I have no doubt that classes are about to get jacked in the near future. What I'm asking is that whatever changes are made are based on performance and not on use. Suros and Thorn were the prime examples of getting nerfed with the reasoning that too many people were using them. That is just dumb and it ended up affecting the entire classes of ARs and Hand Cannons as a result. Now everyone love Pulse Rifles, only the ones that everyone are raving about are no better than ones they could have had since The Dark Below. Rather than encourage people to try new weapons (as some of us did), why is the knee-jerk always to nerf? I got all hate for telling people what a death laser Coiled Hiss was and now Hawksaw and other high RoF Pulse Rifles rule the roost... and CH was the most stable of them all. These current Pulse Rifles aren't any more deadly that Coiled Hiss was last December, they're just being used now. So now the big complaint is Hammer of Sol. I leveled both my Hunter and my Titan to rank 5 in this last Iron Banner and I can tell you from my experience that I saw zero substantial advantage between the classes overall. They all have strengths and weaknesses. [b]Hammer of Sol[/b] as I've also said before is like Arcblade. If you time it right and the other team are spaced right, it can be a slaughter. If you time it wrong, you either run around desperately looking for people or you get killed and lose your super. I lost more than my fair share, some with kills and some without. Mostly to Shadowshot and a few to Stormcallers, but once I switched to Cauterize, I also was OHKd by shotguns from behind twice. [b]Fist of Havoc[/b] doesn't have the overall kill potential of HoS, but it also can't get shut down unless you just miss. I actually prefer FoH in PvP because it is Guaranteed to get kills where I had a couple HoS matches with none from popping it and dying. [b]Shadowshot[/b] is a beast when it's used properly. I shut down 3 Hammer of Sols and 2 Stormcalllers with it as well as cleared a couple groups of 3 trying to cap zones. I will throw a caveat it's way though in that it could stand a slight buff to it's debuff potential. Yesterday I shot a Bladedancer as they popped Arcblade and it failed to nullify their super or tether them and I also had a tethered Titan able to cast Fist of Havoc as I went in for a kill. Neither should have happened since I wasn't using Quiver. Overall though, Shadowshot is awesome and together with Keen Scout I was loving the Nightstalker subclass the best of any of the Hunter's. [b]So how should you go about determining the truth from the tears?[/b] Show us stats. Real stats, not the x players used it bs you have in the past. I want to see 1) # of kills by each Super 2) Average # of kills per cast for each super 3) # and % of deaths while using a super for each subclass 4) Average # of supers gained per match for each 5) average # of kills per game with each super And I'm sure there are more relevant stats that aren't "a bunch of people used it so it's op". We should be able to see most of these stats anyway. Where is the detailed breakdown of matches like we had with the Halo games? Here is the Halo 3 stat tracking which is orders of magnitude more robust that Destiny's. [url=https://halo.bungie.net/Stats/GameStatsHalo3.aspx?gameid=1101219252&player=B1acki3]LINK TO HALO 3 STATS PAGE[/url] If you're going to tell us you're trying to balance our weapons and you want us to be okay with you nerfing everythng we find that we like, you need to show us the numbers to back these nerfs. All those real world use stats I listed need to be provided for weapons as well as Supers. I guarantee you that if you were to release the Thorn stats, they weren't as lopsided as people think. Anyone that agrees and is tired of having your weapons, gear and abilities nerfed because other players can't adapt, strategize and learn to counter, please let Bungie know your feelings in the comments below. Thank-you. EDIT: a nice link from @z Anonymous for a starting point on real world numbers. http://destinytracker.com/destiny/population

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  • bump!

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  • bump!

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    • I do believe your Shadowshot issues were due to lag and not the super itself. Lag affects supers as much as anything else. To the Bladedancer, what you saw and what he saw were probably two completely different things. You can thank Bungie for their messed up lag compensation which always gives a lagger extra seconds to see you before you actually see them.

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    • No one used pulse rifles in year one, bungie got butt hurt and made them the most powerful. Personally I still hate them and crucible for that matter. The red bar lag is real. I have played almost every popular FPS made for the past decade and have never once experienced the inconsistency this pvp provides. I get a 4.0 k/d one round and the next a .33 because the guy I was shooting didn't take damage the first half of the clip. All this with a fiber optic connection. I'm disappointed that my wife bought me the taken king because I wasn't going to buy it but, I play till something worthy is released.

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    • They won't take this advice. My mind is still boggled from the old suros regime nerf. Due to 20% overall usage in IB while Auto Rifle kills was the only bounty. Thorn in trials was upwards of 40% with no bounty associated. I think they can look back and admit that the suros was nerfed unnecessarily.

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    • bump~

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    • Nobody wants to adapt. Ok, Titan goes HoS, run for it. It's that simple(unless you have shadowshot ready). Don't stand there like a fool pumping him full of bullets..you're gonna die! To this day the super that pisses me off the most is Nova Bomb. Sometimes I feel like I'm so out of range that there is no way I'm going to die...but nope, it's radius is so ridiculous I end up dead. Do I cry nerf? No! Every class has those things about them that make them seem OP in certain circumstances. It's our job to adapt. Adjust your play style and accept that you can't always counter.

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      • Finally someone said it!

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      • Keen [i]Scout.[/i]

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        • Bump. I wanted to say that HoS armor needed to be reduced but now I'm scared they are going to nerf it into the ground.

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        • Edited by Dingus Khan: 10/21/2015 10:53:29 PM
          Yeah, no.... Use has a lot to do with it. If everyone is using Thorn, they aren't all using it because it looks pretty. I get what you're saying though.

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          • I agree entirely, OP. Thank you for taking the time to write this!

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          • Edited by Misfyre: 10/22/2015 5:57:50 AM
            Hey, Sols. Just wanted to add my two cents regarding Sunbreakers and z Anonymous's link. Here's a few points regarding the DestinyTracker statistics that have been floating around, and used by many to justify Sunbreakers: [u][i][b]Analysis[/b][/i][/u] Around ~850,000 players are signed up for DestinyTracker, due to a little simple math done regarding my rank/percentile in Crucible. 34.1% Hunters (289,850) 33.4% Warlocks (283,900) 32.4% Titans (275,400) 17% of Hunters (49,274.5) are Nightstalkers 14% of Warlocks (39,746) are Stormcallers 16% of Titans (44,064) are Sunbreakers [i][u][b]Week One: October 19[/b][/u][/i] 165,375,466 Nightstalker Super Kills / 49,274.5 is around ~3,355.34 Super Kills per Hunter. 137,972,698 Sunbreaker Super Kills / 44,064 is around 3,130.05 Super Kills per Sunbreaker. 101,845,138 Stormcaller Super Kills / 39,746 is around 2,562.39 Super Kills per Stormcaller. These were the numbers this week, with the Nightstalker glitch. [i][u][b]Week Two: October 12[/b][/u][/i] I can't find the exact DestinyTracker post but here's the statistics, as posted on Reddit [quote]Wait? That's with all the classes, so it would through off the data? WELL, that's why I included numbers. The numbers show that even I. The new classes, Nightstalker (142,383,579 (11.36%)gets more kills with thier super. Then followed by SUNBREAKER (108,899,578 (8.69%), and then Stormcaller (83,503,452 (6.66%).[/quote]142,383,579 Nightstalker Super Kills / 49,274.5 is around ~2,889.60 Super Kills per Hunter. 108,899,578 Sunbreaker Super Kills / 44,064 is around ~2,471.39 Super Kills per Sunbreaker. 83,503,452 Stormcaller Super Kills / 39,746 is around ~2,100.93 Super Kills per Stormcaller. [u][i][b]Week Three: October 5[/b][/i][/u] Used a cached page and a Sunbreaker defender's helpful post to find these stats in their entirety. [quote]Hunter Gunslinger 193,398,673 (16.55%) Hunter Bladedancer 185,376,091 (15.86%) Titan Striker 169,569,238 (14.51%) Warlock Sunsinger 151,619,237 (12.97%) Titan Defender 123,607,210 (10.58%) Warlock Voidwalker 122,570,848 (10.49%) Hunter Nightstalker 99,299,674 (8.50%) Titan Sunbreaker 67,511,239 (5.78%) Warlock Stormcaller 55,778,628 (4.77%)[/quote]99,299,674 Nightstalker Super Kills / 49,274.5 is around ~2,015.23 Super Kills per Hunter. 67,511,239 Sunbreaker Super Kills / 44,064 is around ~1,532.11 Super Kills per Sunbreaker. 55,778,628 Stormcaller Super Kills / 39,746 is around ~1,403.37 Super Kills per Stormcaller. This doesn't account for the influx of players into Sunbreaker or Stormcaller, as I cannot find a cached page that tells me the stats. So what's the point of all this? [i]Nightstalker[/i] Third Week: 2,015.23 Second Week: 2,889.60 First Week: 3,355.34 (Shadowshot) Increase: 1,340.11 Overall: 446.703 Kills/Week [i]Sunbreaker[/i] Third Week: 1,532.11 Second Week: 2,471.39 First Week: 3,130.05 Increase: 1,597.84 Overall: 532.613 Kills/Week [i]Stormcaller[/i] Third Week: 1,403.37 Second Week: 2,100.93 First Week: 2,562.39 Increase: 1,159.02 Overall: 386.340 Kills/Week [i]Rankings[/i] Stormcaller: 386.340 Kills/Week Nightstalker: 446.703 Kills/Week Sunbreaker: 532.613 Kills/Week [u][i][b]Conclusions[/b][/i][/u] In spite of the fact that Nightstalker still remains the Y2 subclass with the highest population and greatest number of kills in PvP, Sunbreakers are hot on their heels, and have increased their average number of Super kills per Titan by approximately 532.613 Kills/Week, compared to the Nightstalker average of 446.703 Kills/Week. [u]These numbers include the Shadowshot glitch[/u] As more people continue to learn their class, it seems that Sunbreakers are starting to pull away regarding their killing potential compared to any other current super. The simple reason that there are more Hunters playing causes the irregularities on DestinyTracker where it looks like Nightstalkers have more Super kills. Also, the Nightstalker is a Support Super; any player tethered, even if killed by a weapon, counts as a Nightstalker kill.

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            • Edited by LordOstrik: 10/22/2015 7:07:11 PM
              bump also this might be the most intelligent thing I have ever read on the forums.

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            • For the record, if you go by the DTR stats Sunbreakers, which make up ~5% of the population, have 10% of the super kills. Clear outlier.

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            • You must love the sound of your own voice, don't you Lost Sols?

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              • You are one opinion. In my opinion, sunbreaker is a crutch for easy kills. I can literally hold forward and spam hammers and get 4-5 kills. You can't get that many kills with any other super unless they are grouped up. With sunbreaker, I can charge someone, pop it, kill them, continue to run around half of the map and spam for more kills. Range, accuracy, and damage resistance make me almost invulnerable to be killed. C'mon man you act like you know what competitive is but won't acknowledge that sunbreaker is broken...

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                • Very well done forum. Thumbs up pal. But a small comment I must add. Instead of reducing the power of sunbreaker. Why not increase other supers. Appropriately of course. For the most part, a super guardian shouldn't be easily killed by a non-super guardian. It's outrageous. For example, blade dancer can be shot point blank with a shotgun and then melee. For the most part, they will die.

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                  • How'd I know he was going to sneak that "sunbreaker doesn't need to be nerf'd" in there......

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                    • If they're going to nerf if the Sunbreaker, they need to buff the class in general, because as it stands, Sunbreaker acts as a way to pull an average Titan player out of a deficit(brought on by weakness against almost every other class in every way).

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                      • Bump

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                      • According to your stats, in crucible, you have almost 2000 super kills with your titan, while your hunter has 40...total. Your Titan has 150 super kills this month while your Hunter has only 10. You are also playing your sunbreaker subclass, yet you claim to prefer fist of havoc. How can I trust anything you say if less than a minute of digging deeper raises questions about your entire post?

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                        • Whole heartedly agree with this.

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                          • Hey check out this small weapon balancing article. Give some feedback https://www.bungie.net/en/Forum/Post/153008748/0/0

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                          • HoS doesn't need a nerf. Why? It's easy to shut down. Kill potential? It can get kills if people stand around and wait for the hammers. It's kill potential is no greater than a GG. Half the time using hammer you're throwing and due to them being slow most are wasted. At least GG is instant so once you're on target it can't be avoided. Pound for pound GG is way more menacing as a super and as a subclass. Idk why there are so many bitch hunters crying about a class finally being able to threaten them.

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                            • The only problem I have with class supers is: 1. Shadow shot- the glitch that allows unlimited shadow shots during a PVP match. It's incredibly cheap. 2. HoS grants an extreme amount of armor while super is active, much like blade dancer. The problem is, 1 golden gun shot or whatever super your character has equipped will still kill a blade dancer who is charging at you. However, 1 golden gun shot will not stop a sunbreaker, meaning that Super vs Super, the Titan's super is slightly out of balance because of the inability for a super to cancel out HoS. Tweak golden gun super damage in PVP like they did to make sure warlocks with ram helm could not survive a GG shot while in radiance and this will no longer be an issue. OR they could just slightly reduce armor while HoS is active to a fair/competitive level.

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