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10/20/2015 3:56:05 AM
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You make good points, for sure. Thanks for an [i]actual[/i] argument against my point, haha. As of the 2.0 perks nerfing, though, I still don't think that Year 1 perks pose [i]as[/i] much of an issue as you're implying. I mean, in general, Year 1 perks on any particular weapon might offer [i]broader[/i] benefits, yes. However, I feel like Year 2 perks tend to balance that out by offering more [i]specific[/i] perks, with [i]greater[/i] gains. Not in every case, granted, but I think that serves to balance the weapon pool [i]overall[/i]. And with armor, I think its the same situation. Heavy Ammo might be great, for example, but BURN RESISTANCE?! Dude, [i]both[/i] "eras" have perks that the other doesn't, and [i]both[/i] are just as desirable. Nostalgia or not, there are just as many reasons to use Year 2 armor over Year 1, don't you think? They can be equally powerful without being powerful in the same [i]ways[/i], I guess is what I mean. :P
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  • I understand why you're saying. In some cases, though, I feel like the specific benefits are just simply worse. Going back to those Heavy reloaders and the Heavy Ammo Increase, or the Special reloaders and their increase. It's just the broadness of the item that makes it too desirable, almost better than those burns. TTK only has a select few armor pieces with extra Heavy Weapon ammo, and those are exotic armor pieces. Those pieces actually bump Sleeper Simulant up to a desirable ammo count of 9, which is highly sought after by the community, re-introducing this perk on legendaries would sorta stomp out just how important the perk is to those new exotics. Even Special Weapon ammo, I remember farming for hours in VOG because the arms and chest had special weapon loader and special weapon ammo, which knocked my sniper reserves and shogun reserves to MUCH better levels, where as the new perks did the same thing, but individually. I can't have all of them now, as nice as that would be. While some of the new perks are very good, the old ones simply outweigh them, in my opinion.

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  • Again, solid points, I'll admit. Very clear arguments. :P But, humor me for a minute; I know that having slightly better perks on certain gear might tip the popularity towards that gear, yes. And, ultimately, I would hope/assume that Bungie would balance everything either way. However, I assume we can agree that having arguably better perks doesn't [i]negatively[/i] affect anyone in [i]cooperative[/i] arenas, because more powerful gear only serves to benefit the entire fireteam. So, for PvE, it doesn't pose any real issue for [i]players[/i]. And, for [i]95% of PvP[/i], players [i]still[/i] have access to Year 1 gear/perks, regardless of Light Levels, and the only thing that's gonna fix that is [i]balancing[/i]. So, while I agree that they [i]should[/i] continue balancing the gear pool, I firmly believe that (in the meantime) the benefits for allowing Infusion for Year 1 very much outway the [i]actual[/i] negatives. But, that's just my opinion. :P

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  • Makes perfect sense to me.

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  • Wow, that's really refreshing, haha. I just hope that Bungie starts putting player choice ahead of protecting their egos, I guess. As long as it isn't harming anyone, I just cant see a logical reason to leave Year 1 behind. :P

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