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10/19/2015 9:01:39 PM
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Destiny Tracker doesn't have a stat for "kills per super activation" which would be the most illuminating stat in regards to how "OP" HoS is. I disagree with the neutral game assessment. I've always found invis 100% worthless against skilled players. The only things they have are blink which is not nearly as effective as it used to be, and quickdraw (or whatever it's called). About the only viable grenade they have any more is the sticky due to the arc bolt nerf. The range on blink strike is really nice though, and you can either have it always up or abuse how broken backstab is for a 1 hit from nearly any direction. Sunbreakers have incendiary grenades which are amazing if you're good with them, and a sticky to choose if you're not. The burn on the melee is really nice and lasts a long time and with stoke the forge it's always up. Cauterize also triggers on grenade and melee kills which is awesome. Blade dancer probably has a little better neutral game overall, but not by much. Sunbreakers have a lot stronger neutral game than most give them credit for, the only thing they lack is melee range. my personal favorite for pvp is defender, but I'm definitely running sunbreaker for anything competitive.
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  • I again disagree on the invis portion. It isn't about "sight" it's about removing yourself from the radar to create a surprise flank situation. I'm not trying to be snarky, i'm honestly asking as I feel it changes the perception of overall gameplay. Do you play with a dedicated team? Your statements seem to be that of someone that does not. I think a lot of people that don't play with dedicated teams view the game very differently than those of us that do. When my team hears the clang of a hammer activation, we call out where the HoS is. (same with BD or SC). Having that understanding we quickly determine if we have a super to counter, or a current heavy to use on them. If not, we hold back and waste the enemies super charge, in effect giving him zero kills. When our titan activates his HoS we see the enemy continue to funnel at us like morons as the titan gleefully decimates the team, likely to later appear here on the boards to denounce the "OP garbage" that is sunbreaker. The difference between HoS & Stormcaller? Stormcaller is harder to dodge lol. The melee range is what kills it. What good is a burn melee if you still have to hit with it? Shotguns > melee for titans most days. Blink strike gives extra damage, range, and is very fast. Hands down, blade dancer has the better melee, and obviously warlocks range alone makes them the undisputed melee god.

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  • I know some people love invis, but against an aware opponent, I've always found it largely useless. I typically play with a group, we do similar stuff. Sure, there are ways to counter every super, and good teams will use them. Sunbreaker has been without a doubt the hardest to counter though. Every other mobile super I feel I can 1v1 in the right situation. Either via shotgun + melee/ grenade + pimary/ sniper headshot. None of that, on it's own, is enough to kill a sunbreaker, and a good sunbreaker will land his hammer by the time you've finished that, regenerating their health. Yes, all titan melees are largely useless, but at least with cauterize, the melee will regenerate your health.

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