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Edited by Won Too Tree: 10/18/2015 11:59:27 AM
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Quickdraw was nerfed. You're not able to ADS right after blinking as quickly as before. I know this, I main a hunter also. This was also in the patch notes when 2.0 was release. Not having the 4 shot helmet is an indirect nerf to the subclass. I guess Axion Bolts are useful against corner campers, but not against mobile players. Lightning grenades are great, I wont disagree with you there. But to the players that are smart enough, they're easily avoidable. If I'm 1 shot, I wont run and hide in a corner, I will haul ass out of that area. I do my best not get trapped in a corner. Defenders just need some sort of aggressiveness to it. Sunsingers are suppose to be the support class, but can be used aggressively. Though I did not agree or disagree with the Sunbreaker armor nerf, in my head, it was well implied that it needs a nerf. Yes, 1 less hammer would be better than the current. I wont give in to this one, tether balls should disappear once the caster dies. All 3 new subclasses are stronger that the Y1s, so yes, that's why I said that Stormcallers need a nerf and I didn't know what nerf it should get. I didn't give a reason because the reason is self implied. It's up the the community to decide what kind of it should receive. Yours being a valid nerf. Bungie builds everything around its PvE and they get a backlash afterwards from the PvP community. ALL Y1 subclasses should be restored to their former glory for PvE and remain as is for PvP.
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