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10/18/2015 8:34:22 AM
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I mained a Titan for the first year of Destiny, but played both other classes, too. So I do know the differences between each. From my experience fighting Sunbreakers and from my friends that use them, there're a few things that could be done to bring it back in line with the other subclasses. 1. a) Health Regeneration should refill the their health bar a lot slower than it currently does. This would effectively make the Titan think about where he's going, how many enemies there are and if there's any cover. As it stands, they currently have little to no regard for their safety or health because one HoS will fully heal them from any damage taken. 1. b) I've seen people complain that the Cauterise perk giving them full health on everything, including melee. This shouldn't be changed in my opinion. Titans have the shortest range melee as it is, regeneration of health after a melee [i]kill[/i] is perfectly acceptable taking into account the other classes melees and melee perks. 2. The amount of damage resistance they have whilst in their Super is more than any other class. Mix that with the health regeneration after a kill and you've got a massively over-powered opponent considering how easy it is to get a kill with HoS. Damage resistance should be reduced, even if this is the only thing that happens. I can deal with the health regen if I had a chance at killing him before or after he kills. (What I'm proposing for 3 is either one to be fully addressed, or a mix of them) 3. a) "The amount of Hammers they can throw seems unfair compared to Golden Gun", now I can understand why some people are saying this, but I don't agree with them. The difference is that GG is an instant hit-scan shot that can be done from a huge distance pretty easily. HoS require the user to at least aim and throw the Hammer in the general direction. 3. b) The problem with the Hammer after it has been thrown is that it has a proximity detonation, which can be used in conjunction with tracking. I think only one should be enabled at any one time, or the proximity needs to be lowered (there have been times that I've managed to evade a HoS user, only for his Hammer to come flying past the object I've ran behind, exploding due to proximity and killing me. You don't see GG shots going around corners, or Stormcaller Lightning going around corners directly (if the Lightning chains from another player, that doesn't count)) 3. c) In order to separate HoS from GG, the Hammers could be made so that they're not so easy to throw at a large distance. The arc could be harder to judge, or possible have them do less damage at large distances. Now, these are just suggestions. I'm not asking for a nerf, but if one happens, I'd like for some of these points to be taken into consideration. If you have anything to add, feel free to comment. If you disagree, again, feel free to comment which part you disagree with and why.
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