The armor is quite high, but I almost wouldn't mind that if the health regen perk wasn't so powerful. By the time you even get close to killing a titan during their hammer, they get a kill and immediately reset your progress. Maybe if there was a limit to how often the health regen could proc or slowed the rate of health regen it wouldn't be so bad.
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Exactly. With the crazy armor they have, getting them down to 4 Heath and then being instantly healed right before death is bull. It should increase recovery for X time and stack with kills. Instant heal while you're getting hit is so unbalanced he might as well be the smoke monster
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The only thing that needs to be changed is the position of perks on the skill tree. Swap the following: Cauterize for sun charge and scorched earth for fire keeper
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Yeah a 3-5 second cooldown would be good.