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Edited by Tibbaryllis2: 10/18/2015 6:29:13 AM
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Buff golden gun by about 10% so it still 1 shots any roaming super. Slightly buff bubbles so that they require 2 GG, 3 hammers (up from 2), 1 nova, or 1 havoc. Some people think the bubble should completely negate any super, but my personal opinion is that it's okay if you're super kills mine so long as it takes your entire super to kill me too. Increase damage resistance on all armored supers so that only higher impact snipers (hereafter, 1000YS, still piercer, spindle) can get a 1 headshot kill. Make it so no sniper can 1 shot an armored super if that class has max toughness and is wearing a +armor chest piece with the right subclass. Make armor piercing rounds ignore the chest piece buff so the perk is relevant in PvP. I.e. A thousand yard stare with armor piercing rounds would be a headshot on every activated super. This should make it so you specifically have to gear up to kill supers or to be survivable in your super. ---- Additionally Reduce the visual effect of stormtrance so it doesn't have the unintentional perk of being blinding, and increase the visual effect of an activated shadowshot. I.e. make any hunter activating/using shadow shot light up noticeably purple. That's the only super that isn't plainly obvious that it is being used. It is a stealthy super, so it shouldn't make anymore noise, but it needs to be visually detectable. Shadowshot should immediately tether if it's a direct hit.
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  • Bump this. Excellent suggestions. I like the idea of having all the armored supers being able to survive one heads hot if fully armor maxed. The armor piercing rounds idea is also a great idea.

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    The first 3 snipers you mentioned are medium high impact except hereafter which is just medium. To my knowledge spindle is high impact.

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  • Fair enough, edited. My main point is that weapon choice should matter, if you rock a low impact/high RoF sniper then you have the RoF to two shot a super. You should be rewarded for using a sniper that sacrifices that RoF for higher impact. In Y1 it was ridiculous that a 6 round P Revenge had the same general lethality as a spear (without final round).

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    Agreed, in Y1 the only reason to have a higher impact sniper was for bladedancers, sunsingers, and trials/skirmish.

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  • All high impact except the hereafter and that's all... 1000 yard stare starts the high impact sniper list just like the ldr did

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  • Edited to "higher impact". See my other reply for clarification. I don really care where we draw the line, but there should be a difference in PvP between the higher and lower impact rifles, and the ability to stop supers is the best place to draw that line.

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  • I still use the spear in regular pvp and final round head shot still drops sunbrwaker Titans

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  • Ew. Just stop. That's gross. Move on from your crutch and try to be better with other weapons. I'm level 308-309 when I play just because I deleted every old scrubby shotgun and sniper I own... Move on.

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  • How am I a scrub I use new guns and old Just cause you use the newest guns doesn't make you a better player everyone has their own way to play. Also how is the spear a crutch gun specially since final round only works when you get head shots you still have to aim and get those shots it's like any other sniper rifle. You need to relax and have fun bro remember it's just a game

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  • I didn't call you a scrub... Sorry if you took it that way.

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