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Destiny

Discuss all things Destiny.
Edited by TrulyDakka: 10/18/2015 6:47:15 PM
930

Titan mains, what do YOU think should be done with Sunbreaker?

Nothing. It's fine.

2988

A little nerf (explain what and why below)

5090

A huge overhaul (explain what and why below)

461

Not a Titan main.

2108

With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass. [spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler] Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable. Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well. Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains. Edit 4: STAP BLOWING UP MY PHONE PLZ But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years. Edit 5: Over 1,000 replies! Woot. Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!

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  • I think it's fine as is. I get killed by, and have a harder time dealing with, Stormtrance way more than I do by Hammer of Sol. If you are at mid to long range you are hard to hit with a hammer. If you are close all you have to do is jump over their head. I've killed a number of Sunbreakers by jumping above them and unloading invective on the way down. As a possible alternative, I think it would be interesting to have suncharge be the main attack and the hammer toss be an optional ability to be selected (like Suncharge is now) that would take a little extra super to use. The main reason I picked a Titan in the beginning is because I like playing the heavily armored tank characters. I was very disappointed to find out that a max armor Titan is only slightly more durable than a Warlock (I'm not taking exotics into account on that statement) and almost unnoticeable in pvp. If it were up to me I would give Titans noticeably higher durability, change the lift ability to function more like the Cabal jumpjets (powerful but with a cooldown period between uses so Hunters can not only be the most agile but the fastest as well) to curb the effects of Titan skating, and make it so their abilities are slow but powerful (like a hammer should be) so careful use is rewarded and spamming the battlefield leads to a wasted ability.

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