With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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A perfect breakdown someone has made on how op sunbreaker is [quote]Golden gun deals 197 damage to a HoS titan. [b]Max out your armor and you will live.[/b] I hate Hammer of Sol because it's obscenely overpowered and makes Sunbreakers the top tier OP meta class. Normally this isn't a problem because I always use what's top tier when I want to win. BUT, I need crucible kills with warlock for grimoire reasons. EVERY TIME I lost a match of Iron Banner, it's because some guy on the other team (always came in 1st place, of course) used his hammer to take over zone B or steal heavy ammo, decimating my whole team and pulling into the lead. This will usually occur 3-4 times a match because Hammer of Sol = free heavy ammo = more kills = more Hammer of Sol. If you somehow fail to secure heavy ammo with the power of Thor... Then you either got multi-sniped (wow!), counter supered (only a few will work, and they're from unpopular classes), or you're a total scrub. Hammer of Sol is like Nova Bomb with [b]Shatter[/b] built in for FREE! To further sweeten the deal, you get to decide WHEN you throw your mini nova bombs and your super decreases at a snail's pace, allowing you much more time to close any gap. Combined with how small Destiny's maps are, [b]long range is never a problem[/b] for the non-hitscan hammers. With max armor, you can survive ANYTHING except a snipe from Black Spindle, Nova Bomb, or Fist of Havoc. Your super has a weak [b]Unstoppable[/b] built in for FREE! Forgemaster is basically [b]Annihilate[/b], but with a built in [b]Unstable Current[/b] effect (from Mask of the Third Man) for FREE! Flameseeker is basically [b]Angry Magic[/b] (making long range engagements more viable, too), but with more agility and recovery 'cause why not? Cauterize is basically [b]Hungering Blade[/b], but better. I haven't tested yet but I assume it works on all fire based attacks, including your grenades. Sunbreaker also gets the [b]best sticky[/b], the [b]best frag[/b], and [b]the best PvE melee[/b] (+50% damage, more DPS potential than Shadowshot! I used it with Ghorn for PoE annihilation.). Stroke the Forge is basically upgraded [b]Overcharge[/b] with a weak [b]Fast Twitch[/b] built in for FREE! It's obviously not a top tier PvP melee but... If you care about melees in this sniper/shotgun-fest of a game... Just no.