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10/18/2015 1:32:05 AM
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The problem I have with that is it messes with the dynamic of the classes. So each class has 3 subclasses that fall into 1 of 3 catagories: Support - Defender, Sunsinger, Nightstalker - Supporting the team through buffs to friendlies, or debuffs to enemies Immediate - Gunslinger, Voidwalker, Striker - Short fuse supers that are usually good for 1-3 kills depending on placement of enemies Roaming - Sunbreaker, Stormcaller, Bladedancer - Good for 2-4 kills, no matter the distance because as a super, you can move and still be powerful. Adding that kind of team clear ability to GG off sets the balance.
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