They should make it so that the longer the hammer travels the more damage it does. Let me explain. So if I point blank hammer you, I do less damage and it would take somewhere between 2-3 hammers at point blank. But if I were to hit you say scout rifle distance you would die. This give players fighting the HoS more time to evade and if they are too close, a chance to fight back. Something like that. Everything else should be the same though. Maybe a small armor reduction but very minor, mainly because the Titan is supposed to be a walking tank. I don't want this super to be OP but I don't want it to suck either, it's the Titan's only real competitive class. The alternative is just to buff all the old classes. Also GG should be a one-shot. I also believe that the Sunbreaker isn't completely broken because the entire class focuses on the super. Just take a look at it and you'll know what I mean.
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Well what if someone rushes you with a void sword. (Or arc) they take one hammer. Taking no damage and slice you up. It needs to one shot in cqc
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No the point is for them to be more ranged, and worse in cq