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Destiny

Discuss all things Destiny.
10/17/2015 10:02:13 PM
2

Ok guys, time to talk.

Talk about what exactly? Is something you might be asking, but really, the answer is obvious. Lets talk about Destiny. I started playing Destiny on day one. Didn't even pre-order it, just walked in, traded in Titanfall, and picked it up. I remember back when Xur sold Ghorn week two, and everyone thought a heavy exotic was a waste of the exotic slot ( -_- ), when thorn was probably the worse PvP gun in the game, and when a Sunsinger was the best subclass to have when running raids, because they could practically solo Atheon and the Templar. I was honestly very happy with this game, even through The Dark Below/House of Wolves. I WAS very happy with Destiny. (Key word there being "was") Then The Taken King came out. I was right there along with the rest of you, oohing and aahing when 2.0 dropped, and grinding on the Tuesday when we dared to face the King. I cried when the Queen fell, and Cheered when Oryx's ugly body was sent reeling towards Saturn for my first time. The raid was actually lots of fun. I wouldn't say I necessarily enjoyed Vog, CE, or PoE, but I honestly like playing Kings Fall. Here are some things I would suggest changing. -Increase the drop rate of weapons/Armor. The fact that I can run an entire raid and only get one piece of armor/one weapon is absolutely ridiculous. -Put some kill barriers along the walls, or spikes, or something, when you are in the jumping puzzle before deathsingers. This should keep people from cheesing it with a sword. -Speaking of deathsingers, there is a glitch where you cannot pick up the relic. Now this may sound pretty small, but it is infuriating when you're about to finish off one of the sisters, but the runner can't pick up the relic. -Also, when doing Oryx, a hive tomb ship spawns in. When this tomb ship is moving, if you even touch it, you will die automatically. This happens when the runner tries to drop down to steal the brand from the vessel of Oryx. Getting down in a quick fashion will require you to drop down in front of it. I see why this was done, but I would recommend changing it. Now for Crucible. "The three classes lived together in peace, then, everything changed when the sunbreakers attacked. Only Bungie, master of all the nerfing could stop them, but when the world needed them most, they vanished..." But really tho... I must say, I am not pleased with the unbalancing in the new subclasses. Here are some of things I have screamed at my Tv many times. -Sunbreakers have the highest armor out of any subclass, even more than a voidwalker+ The Ram -The sunbreaker super is basically arc Blade, except your attacks are mini Nova Bombs... with built in proximity... and they cause regen per kill... and, if you have the right perks, they basically create baby ward of dawns where they hit. -Nightstalkers can cancel your super... It's a good idea, and not too op, but still, it can be very annoying. -Just by activating their super, stormcallers create a fist of havoc that blinds you, along with killing anyone in close proximity. -Nightstalkers can track your movement through walls, just by looking at you... I main a hunter, and even I think this is Op. I used to love crucible, but until most of these things get fixed, it will be a nightmare. I can swear this, if the sunbreaker super is not nerfed (Heavily), by the time that ToO comes out, I will not even attempt to make my weekly journey to the lighthouse. One last thing, or rather, many random last things. Here is some miscellaneous stuff that should definitely be patched. -Nightfall rewards. I.E. I soloed the most recent nightfall, S.A.B.E.R.-2. I got a +280 defense chestplate. My current one was +307. Running the strike took me an hour, and I had 500+ kills when it was over. -There should be more rep for stuff. I used to be able to upgrade my Dead orbit once per day, easily. Now, It's somewhere more along the lines of once per week. If you're going to keep it this way, let there be better loot, maybe even nightfall tier rewards. -Buff the Sleeper Simulant. If a +290 attack heavy that was supposed to be the year two Ghorn cannot two shot Crota, I don't want it. -The Titan class exclusive exotic, Fabian Strategy, doesn't actually have an increased rate of fire when enemies are near. And if it does, that's ridiculous. It should be noticeable. -Once you are +300 light, exotics have a chance of dropping at +310 attack/defense. It's a great idea, but the drop rate should be higher. There's some stuff I haven't mentioned and that's on purpose. For instance, the Nightstalker glitch. Bungie is already working on it, so I didn't put it down here. If you guys know anything that you think should be changed, comment with it, and I'll add it in. Please comment on this, so we can get Bungie's attention.

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