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10/17/2015 7:44:54 PM
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I main a Titan. I have been using a Titan since Beta. I stuck with Titan when Bladedancers, Gunslingers and Sunsingers were the go-to easiest to use classes in Crucible. I love my Titan. Do i use Sunbreaker in PvP? Yes I do, and I feel I've used it enough to back up my claims I am about to post. Is Sunbreaker OP? No, not in my opinion. Does it require tweaking? Yes, it does. A HoS Sunbreaker should not be able to "eat" a headshot from a "high" impact sniper like 1000 Yard Stare, Erienne, LDR, etc. Sunbreakers can also "eat" a Golden Gun shot which I believe to be unfair. I propose a small nerf in armor, just enough to where a GG can kill a HoS, and a high impact sniper can kill in 1 headshot. Now for the actual "hammers". No I don't believe them to be OP. I feel them to be like a better version of Golden Gun, that requires more skill. First off, HoS has a very loud, easy to hear cue upon activation. One has two choices here, assess your situations and run away, or try to combat the Titan in his HoS. The choice is yours. Some arguments towards Hammers being OP are the Cauterize perk, (which is VERY similar to a Bladedancer perk), the amount of Hammers you can throw, a tracking perk for hammers, and the splash damage it does. - I don't feel Cauterize to be OP. It has been on Bladedancers for a year and nothing was done. - I don't think 7 Hammers is OP. Yes, it is 3-4 more than Golden Gun, BUT it requires much more aim and precision than GG. With GG you point and shoot. With Hammers you've got to combat a player that could be jumping, strafing, blinking, or shadestepping. You also have to account for the arc, and where the player will land. - Now for tracking. I feel like this perk makes an already very strong super, into an even stronger super. Tracking on Hammers is unfair and I believe it needs to be taken away. - There is not much Splash damage and I feel it is fair, and ties into the amount of Hammers you can throw (around 7). I feel the developers gave us 7 hammers and splash damage to help us secure kills. Once again I'm comparing this to GG because GG is a "hitscan" weapon. Meaning you point and shoot and he dies. HoS is not a hitscan weapon. 7 hammers and a little bit of splash damage equalizes this. Now for those complaining about dying to Hammer of Sol. I said it above, you can either run to fight another day, or charge him head on and die. If you choose the latter, and then complain of Hammers being "OP" then your argument is invalid. For those saying "You shouldn't have to run from a Super, that means it is OP!" Not necessarily. Whenever I hear any non-panic super go off I ALWAYS run the other way. Why? Because HE has the advantage over me. I'm talking about Golden Gun, Bladedancer, Sunsinger, etc. If you're one of those players that charges a Hammer of Sol head on and looses, then complains of it being overpowered, then move along. I don't care for your opinion.
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