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Destiny

Discuss all things Destiny.
Edited by TrulyDakka: 10/18/2015 6:47:15 PM
930

Titan mains, what do YOU think should be done with Sunbreaker?

Nothing. It's fine.

2988

A little nerf (explain what and why below)

5090

A huge overhaul (explain what and why below)

461

Not a Titan main.

2108

With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass. [spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler] Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable. Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well. Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains. Edit 4: STAP BLOWING UP MY PHONE PLZ But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years. Edit 5: Over 1,000 replies! Woot. Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!

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  • Edited by ArcTrooper 5555: 10/17/2015 4:00:57 PM
    I think this is qualified as an overhaul, but would make the class more balanced, but not nerfed: Switch a few of the super only perks out for ones that give us passive/non-super advantages. Right now, it's easy to use only perks that benefit the super, because we really only have one or two good non-super perks. Make us pick between using the hammer as this destroy-all thing once/twice a match and having useful upgrades for the entire match. Strikers (unless they have Helm of Inmost Light) have to pick between that ridiculous damage resistance while using the super that everyone complains about, shoulder charge, and a shield while sprinting. That's where you pick between that useful all time perk and that twice a game thing that makes your super nearly impossible to stop. Sunbreakers don't have those choices, so they just pick the best one, which ends up being a super only perk (Cauterize is the exception, but it still is used for the super more than anything else). Tl;Dr- Make it so the sunbreaker has to choose between the perks that make the super as powerful as it is and useful perks that affect other abilities or grant passive perks, making it so they pick between a good all-around class and a great super class.

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