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#feedback

Edited by SrCheesy 5: 10/15/2015 9:00:49 PM
3

Iron Hammer + Lag Compensation = Frustrating Game Mode

Great job with the weapon balancing, most every primary is viable now which has led to a variety of weapons and fun gun fights. So the Iron Hammer is here and it is a nightmare to remember. Now I want to be very clear - ONLY HONEST COMMENTS. The destiny community is full of lovers and haters, neither opinion being helpful when it comes to producing good change. Now I will only discuss the largest issues I have encountered in Iron Hammer, but please bring up anything and everything you think needs addressed. We'll start with the glaringly obvious Breaker (Striker = Defender = Breaker, but that's a different argument). This is not the Iron Banner people know from year 1, no. This is the Iron Hammer. The Breaker itself is a tank, high armor and heavy hitting. A Breaker is capable of 1 hitting with a melee, a feat not even a Viking Funeral Sunsinger can boast of. They also eat bullets better than any other subclass. The Breaker alone is appealing enough to cause a massive influx of both good and bad players. But the colossal problem is the super. If the Breaker is a tank normally, it is a juggernaut in its super. A Breaker in super views bullets as flies, it takes about 10 seconds of constant damage to kill a Breaker. What's more, it soaks up Stormtrance, Bladedancer, Golden Gun, and Novabomb without batting an eye (no one uses Striker, so I can only guess it is ineffective as well). To make matters worse, one simple kill is all it takes for the Breaker to get all of its health back. Why "simple?" The hammer can track, not that it's necessary. A hammer that hits in the same general area will 1 shot, but it doesn't stop there. The hammer can 1 shot any player out of their super. Maybe I'm just unlucky, but I have heard from several players who have fallen to 1 hammer that struck 30 meters away, even when calling/dancing/singing. And with that 1 hammer, any damage a player does by chipping away at the Breaker's health is erased. The true problem that I encounter, even more so in Iron Hammer and Trials, is lag compensation. There are hundreds of online competitive games that do not use location as an excuse for supporting lag in-game. If you don't know, or understand, what lag compensation is, it is the reason you get killed by dead people, why you get shot through walls, why people seemingly take no damage. Since Destiny is a worldwide game, there might be delays in connectivity. For example, if someone in London is shooting someone in Los Angeles, the game allows for an extra second or two while adding up damage to make up for the long distance. As a result, the London resident can still die, even though he/she dealt more damage first. What confuses me, is why it exists at all. I have played friends who live hundreds of miles away and never had a problem. The first time I encountered heavy lag comp, I find myself being killed by phantoms and through walls. Iron Hammer and Trials bring out the best in people, so some gamers like to induce lag, making them harder to hit and more dangerous. I don't think lag comp has any place in a game that involves competition, but please voice your opinions as well. Please feel free to comment, argue with anything I have said or support anything. Bring up things you like, things you don't. Are the primaries better? Do you even care about primaries since shotguns out-range many of them? Are you getting any Iron Hammer drops or would you rather buy your gear? Which crucible maps are good and which aren't? How do you feel about the materials nerf? Were you getting too many coins and motes? Should there be a better radar to prevent camping? Should PvE have a louder voice seeing as how it makes up half the game? If you found this engaging or helpful throw up a like. Just remember, please try to be as honest as possible. Thank you.

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  • New update, which I will keep short. I focused a lot of Breaker's and ignored a major issue - infinite Nightstalker bows. Just played a painful match where from the 1 minute mark on hunters were spamming 6 - 7 tethers at a time providing endless supers for the rest of the team. To all of the players abusing the glitch, I hope you enjoy your Gamertag being timed out. I hope the one extra win was worth it, because it's scary actually playing a game your not good at. Other victims of super spamming please post your experience and names of people spamming so we can avoid them in the future. Thank you!

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