JavaScript is required to use Bungie.net

Forums

Edited by AlexisRivera: 10/15/2015 1:09:34 PM
0
I won't disagree with the level jump argument, It kinda bugs me though. Mainly because it goes straight from 20 to 40 (Sloppy design) As people in the beginning found guns for various levels all the way up to 20 so the level of guns does not follow more natural progression when it jumped to 40. Level of the weapon was a simple guardian level requirement before being able to equip a weapon but never had much correlation with power levels after the TDB and HoW failed to increase the level requirement. Its simply too jarring and could have been addressed more naturally. This was also reinforced by both TDB and HoW since our level 20 weapons murdered everything all the way up to level 35 mobs so a disconnect from the level 20 of our weapons simply happened. I think its just rather hard to see the weapon requirement to equip weapons bumped to 40 arbitrarily after two DLCs that upped the level cap without bother ring with the weapon level requirements. (At least from a design standpoint) it would likely have gone much better with the players to have a more natural progression to help us transition more smoothly from the "old" guns to the statistically more powerful TTK endgame level ones. Basically guns requiring levels from maybe 22-24-26-all the way up to level 40 with actual correlating levels of attack to their level requirements. Perhaps it has to do with the way the leveling system was suddenly redesigned. It simply has been too unnecessarily rough. Thanks for taking your time to read my replies and for presenting valid counterarguments.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon