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10/14/2015 9:35:26 PM
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They want you to experience a new year, new weapons, armor, abilities, play styles, etc. if they allowed that, then everyone would be using thorn, fatebringer, felwinters, etc. Year 1 was ok, but this is a new year.
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  • It's just artificial scarcity and planed obsolecense in pure toxic form. People, who have no idea how to produce new game mechanics and interesting content, use this method to simulate a game.

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  • Holy cow, did you even read my freaking post? That's why all those weapons were [i]already nerfed[/i]. Seriously, read the post, man.

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  • Edited by georgiii: 10/14/2015 10:50:56 PM
    His comment has nothing to do with nerfs at all. He's commenting on the fact that given a choice between year 1 or year 2 weapons most year 1 players would choose year 1 gear. Year 1 players would do this even though all year 1 gear has been rebalanced (ie. There is no discernable difference in power between year 1 and 2) for no other reason than nostalgia. Please allow me to say that I read your post and it's wonderfully written. Your arguments are logical and well founded. However let me ask you this why do you want your year one weapons back so badly? Well the answer is nostalgia. You said it your self you want access to those weapons for the memories and experiences they facilitated. I believe that is exactly what bungie wanted was for you to enjoy yourself and your gear. To build memories, to have amazing experiences (which it sounds like you did). Now I believe it is their intent to do that again. They want you to go forward into year 2 and forge new experiences with new weapons and gear (in fact deej has come right out and said as much). As the saying goes out with the old so to speak. Now I'm not saying it's a good reason but it's the one they've provided. There are also probably technical reasons as well. It seems to me that to keep old weapons in the game they would have to constantly be evaluating them against the new content (dlc) for the sake of balance. As the number of weapons in the game grows this task would become more and more complicated so to keep things simple they designed a whole bunch of new weapons that are balanced for the current content. Again maybe not a good reason I don't know I'm not a designer or a programmer. Let me ask you this? Your whole argument is based around bungie providing a good reason why the guns can't be brought into year 2 can you provide a good reason (aside from nostalgia) why they should be brought into year 2? Anyways take care.

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  • [quote]Let me ask you this? Your whole argument is based around bungie providing a good reason why the guns can't be brought into year 2 can you provide a good reason (aside from nostalgia) why they should be brought into year 2?[/quote] Thanks for the cordiality, haha. And, yes, I think I can. 1. As we all saw in TDB, by only having a [i]small[/i] amount of gear worth using, it simply led to everyone wearing [i]the same armor[/i], and using [i]the same guns,[/i] which was in COMPLETE contrast to the way the game was marketed. Destiny was supposed to be about "becoming legend," going on epic adventures for endlessly powerful and unique loot to create a unique character... which TDB all but ruined. 2. In HoW, there were so many negative reactions to Etheric Light, assuming that if Bungie let players upgrade their old gear, they'd be too attached to it to move on (just like people are arguing with TTK, mind you). However, that was TOTALLY not the case, and players [i]absolutely[/i] wanted to use all the sweet, NEW gear. And, by giving players the choice to use what they [i]wanted[/i] to use, gear diversity was at an all-time high. Iron Banner, Vault of Glass, Trials, Crota's End, Prison of Elders, Vendor gear; it actually made the community [b]vibrant[/b] again! And, not only that, but it breathed new life into old activities (like the raids), because they were actually [i]worth running, again[/i]. Thanks to Ascension, every player- both new and old- had a reason to experience the [i]full[/i] breadth of content that Destiny offered; every Raid, every strike, every PvP arena. In short, it made Destiny a [i]bigger game[/i]. 3. With TTK, however, we're seeing the side effects of TDB [i]all over again[/i]; gear variety is low, player choice is largely reduced, and essentially 70% of Destiny's content (including the first two raids) is [i]no longer worth doing[/i]. I don't care who you are, that's [b]terrible[/b] game design- particularly for a game with as much [i]potential[/i] content as Destiny! The Raids were supposed to be the backbone of Destiny's PvE, and now they're DEAD, despite the fact that HoW proved that they didn't need to be. ________ Obviously, I do feel a ton of nostalgia toward my old gear- I'm not denying that. However, part of the reason I have such strong nostalgia [i]in the first place[/i] was because of how much a enjoyed where it all [i]came from[/i]. And, as I think I've laid out fairly clearly, continuing to keep those experiences relevant is not only good for nostalgia, but is in Destiny's best interest going forward.

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  • Even then. New year, new weapons, new experience.

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  • New Year? Dude, it's the SAME GAME. TTK is (like the previous 3 DLCs) simply an add-on, and the fact that it came out a year after release doesn't make it a NEW GAME anymore than the first 3 did. This isn't an MMO, and a sequel is supposed to come out [i]next year[/i], so that fact that it's "Year 2" doesn't change the fact that TTK is still just a DLC.

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